v0.5.8 (The Coloured Lights Update)
Author: RoboJon,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/a3c72f3f4ac078130156adcdbcb0df0a6c627302.gif[/img]
Dear Stormworkers,
This week's minor update brings two new components specifically designed for use with microcontrollers!
An RGB light and RGB indicator have been added. These are similar to the existing light and indicator, but instead of simply using an on/off signal to control them they read data from the composite output of a microcontroller. This means you can change their colour in real time, making it possible to build dimmable lights, warning signals that change from green to red, or even complex coloured displays.
This patch also has a few smaller quality-of-life improvements, as well as a load of bug fixes. The full changelog can be found below.
Have a merry Christmas if you're celebrating, and a great weekend otherwise!
Much love <3
The Stormworks Developers
[b]Patch Notes[/b]
v0.5.8
Feature - Added RGB light component (uses microcontroller composite data to control color)
Feature - Added RGB indicator component (uses microcontroller composite data to control color)
Feature - Added composite switchbox microcontroller component
Feature - Ease-of-use improvements for dropdown lists (up/down arrows can be used to scroll through items, enter closes list, quick-select items by typing, removed fade animation so that lists are more responsive, ctrl-c/ctrl-v will copy selected item text and paste/select item when available)
Feature - Added "override time" option to photo mode to make possible to disable time of day being frozen when unpaused
Feature - Added "roll with player" option to photo mode to control whether or not the camera tilts as the player tilts
Fix - Added bed meshes to train terminal
Fix - Fixed single blocks being autosaved in vehicle editor
Fix - Fixed backup saves not being cleaned after 24 hours
Fix - Fixed seasonal content for all holiday events rendering in the mission location editor
Fix - Fixed microcontroller 1-input function gate not reading input
Fix - Added "function" to tags of microcontroller function gates from previous patch
Fix - Fixed rudder and wing forces being scaled up/down based on the mass of the first vehicle spawned with a rudder or wing
Fix - Resolved potential crash on startup if vehicle backup folders had not yet been created
Fix - Removed some unnecessary microcontroller node state parsing
Fix - Increased ladder climbing force so that held connectors can be carried up ladders more easily
Fix - Swapped tap/hold actions when picking up connectors so that tapping now picks up and holding tethers to be consistent with picking up other movable objects
Fix - Magalls can now be picked up like other connectors
Fix - Fixed fluid filters/nozzles/cannons "eating" some fluids
Fix - Fixed more issues with sliding connector tracks/grippers connecting the wrong way on rotated tracks
Fix - Fixed z-fighting issues with additive meshes (paintable signs, buttons etc.)
Fix - Fixed symmetry plane move widget being visible in the microcontroller editor
Fix - Fixed microcontroller pulse component on to off/off to on behaviours being inverted
Fix - Fixed microcontroller voxels disappearing when rotating/flipping selection grid
Fix - Sleep menu no longer visible in photo mode when lying in a bed
Fix - Keypad input display no longer visible in photo mode
Fix - Distance sensor continues to work until it has 1% battery in advanced mode
Fix - Propellers spinning in reverse now damage the player when damage is enabled