v0.5.7 (The Festive Update)
Author: RoboJon,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/c684f0dae70e5d446d4d748dbf9978a96dff91e9.gif[/img]
Dear Stormworkers,
Christmas has arrived in the world of Stormworks!
The creative mode base and starter base have received some seasonal decorations, and new clothing items are available in the character editor to get you into the spirit of the season. Rain has also been replaced with snow for the duration of the holidays, and the NPCs and collectible loot found on some islands have had festive makeovers. These additions are just for fun and will disappear on the 1st of January.
This patch also bring some more additions to the growing set of logic components available for designing microcontrollers, including timers and a new type of function gate that can evaluate boolean expressions. We've seen some really useful and interesting microcontrollers on the Steam Workshop over the past few weeks and are looking forward to expanding the available tools in future updates.
See below for the full changelog for this patch.
Progress is already being made on the next major update which will be arriving early in 2019, so expect some exciting announcements in the coming month as we move into the new year!
Have a great weekend <3
The Stormworks Developers
[b]Patch Notes[/b]
v0.5.7
Feature - Christmas season lasting until January 1st
[list][*] 2 seasonal hats and 1 new clothing item (Santa hat, antlers, Santa costume)
[*] The NPCs appear to enjoy Christmas as well...
[*] Various Christmas decorations on the creative island and starter island
[*] Rain replaced with snow
[*] Loot chests replaced with presents[/list]
Feature - Train wheels have on/off output for detecting whether or not they are slipping
Feature - Added new robotic pivot that can transfer fluid and power
Feature - Added 8 new microcontroller components
[list][*] Function gate with 1 input (for compacting arithmetic with lots of constant values)
[*] Boolean function gate with 4 inputs (similar to existing function gates but evaluates logical expressions composed of & (and), | (or), ^ (xor) and ! (not))
[*] Boolean function gate with 8 inputs
[*] Pulse (outputs a 1 tick pulse when toggled in one of 3 different modes)
[*] 4 timer components (TON, TOF, RTO, RTF - see descriptions in inventory for more detailed information)[/list]
Feature - Added properties to microcontroller Up/Down gate for setting min/max and optionally clamping to them
Feature - Added "Backups" tab to vehicle and microcontroller editor load views
[list][*] Overwritten vehicles are now backed up to "%appdata%/Stormworks/data/vehicle_backups", backups older than 24 hours will be permanently deleted
[*] Overwritten microcontrollers are now backed up to "%appdata%/Stormworks/data/microprocessor_backups", backups older than 24 hours will be permanently deleted
[*] Editor autosave interval increased from 2 to 5 minutes
[*] Autosave will be backed up when a new autosave takes its place
[*] Spawning a vehicle will back up the previous autosave[/list]
Fix - Mass calculated correctly for microcontrollers
Fix - Throttle lever backlights visible in vehicle editor
Fix - Improved large jet intake description
Fix - Gripper/track connectors now connect properly in both orientations
Fix - Bollards added at train terminals to prevent trains that are too large for the tracks from exiting the hangar
Fix - Fixed train wheels negative braking
Fix - Renamed small ladder to ladder
Fix - Microcontroller read/write large components no longer have individual channel selectors on properties but instead only modify connected channels
Fix - Overwrite mission/microcontroller/vehicle confirmation now has title in red to make it clearer at a glance that this is potentially bad
Fix - Vehicle editor no longer autosaves single blocks
Fix - Fixed duplicating values in microcontroller dropdown list component