[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/26e5bf2070387db177bf25b29c8e393e9922c1ab.gif[/img] Dear Stormworkers, We have just added 2 new game mode options to the game: [b]Limited Fuel[/b] With this mode, vehicles will spawn without fuel and require fueling at the fuel stores at base. These stores contain 13,500 litres of diesel, and are found on all player islands. They will not refill themselves, but you can buy fuel from the oil refinery island in the dock area. This mode requires players to build their own fuel infrastructure as they progress further into their career games, as well as carefully manage their fuel resources. [b]Perma-death[/b] The new perma-death mode means you only have a single life and are unable to respawn in your game. Saving is limited to only a single file, which is deleted on death, meaning you cannot return to a checkpoint. The stakes have been raised and death is no longer an option as you struggle to survive the many threats in your Stormworks career. We are really excited about the impact this weeks minor update has on your experiences playing the game, and hope you enjoy the new game modes. We are continuing work on the major update which is getting close, and have some great minor updates planned for you in the mean time. Much Love <3 The Stormworkers Developers [b]Patch Notes[/b] v0.4.42 Feature - "Permadeath" difficulty option (replaces "rogue mode" difficulty option. For hardcore players. One save file with backups disabled. Save file is permanently deleted upon death) Feature - "Limited Fuel" difficulty option (vehicles no longer spawn with fuel in their tanks and require manual refuelling from tanks on islands) Feature - Added fuel tanks to player base islands Feature - Added fuel tank to oil refinery with unlimited diesel that can be purchased Fix - Fixed not being able to place blocks on large vehicles after loading without using move tool Fix - Fixed missions with ocean locations failing to spawn when a large amount of the map had been uncovered Fix - Fixed inventory logic node information not always displaying in/out connections correctly Fix - Sharks now track players much more rapidly Fix - Exhaust components now unlocked at the start in advanced career mode Fix - Fixed pressure issues with fluid system that made refuelling vehicles difficult/impossible in some setups Fix - Renamed "rogue mode" difficulty option to "permadeath" Fix - Particles don't separate from their spawner at high velocity Fix - Resolved infinite electric feedback loops Fix - Updated fluid nozzle and cannon logic node descriptions Fix - Updated speed sensor description to shows units Fix - Fixed workshop upload sometimes failing to detect upload failure Fix - Fixed static vehicles sometimes spawning as regular vehicles