v0.4.34-36 (The Parachute Update)
Author: RoboJon,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/e825131ec91ba17600f10381ab83ccdbeb5e5160.gif[/img]
Dear Stormworkers,
This week's minor update brings a new piece of equipment to aid you in your rescue operations!
A new outfit inventory component has been added that will equip you with a parachute. You can deploy the parachute by pressing the "use seat" key when falling at a high enough speed. This will allow you to safely glide down to the ground, reducing the risk of injury. The parachute can then be stored in an empty inventory component to refold for later use.
There have also been several fixes this week spread across a few smaller patches, as well as improvements to the balance of propellers and gearboxes.
As always, a full changelog of this week's changes can be found below. Thanks to everyone in the community who has taken the time to help us track down these issues.
Much Love <3
The Stormworkers Developers
[b]Patch Notes[/b]
v0.4.34
Fix - Rebalanced props/rotors with new gearbox mechanics
Fix - Rebalanced pups for new fluid flow rates
Fix - Jet engine torque output is 4x more powerful
Fix - Fix for crash after seasonal content timers expire
v0.4.35
Fix - Player no longer keeps halloween costume after halloween
Fix - Fixed cannons powered by small pumps not working correctly
v0.4.36
Feature - Added parachute inventory item component (press "use seat" key to deploy parachute when falling, parachute will open if falling fast enough)
Feature - Added torque meter component (measures torque and rps in a connected power network)
Feature - Added fluid and torque transfer surfaces to linear track
Feature - Added fluid transfer to pneumatic piston
Feature - Can now zoom third person camera in/out to an extent when not in a vehicle using scrollwheel
Fix - Fixed engine exhaust warning incorrectly showing
Fix - Fixed not being able to switch off omni lights on islands
Fix - Some components now behave differently when inside a sealed compartment:
- Force emitters (rotors/props) are ineffective (advanced mode only)
- Rudders are ineffective (advanced mode only)
- Jet intakes must be on exterior of vehicle
- Lights in sealed compartments have reduced volumetrics in thick fog
Fix - Fixed duplicate island spawning
Fix - Fixed engines that are on fire continuing to work indefinitely (now correctly burning out after ~1.5 minutes)
Fix - Fixed gearboxes and clutch not working as intended
Fix - Components flagged as deprecated should no longer unlock when "unlock all components" is enabled
Fix - Zooming third person vehicle camera in/out is less jerky
Fix - Rebalanced underwater force emitters so less energy is converted