[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/70304250e08ae9653480841ad261d5982a4745cc.gif[/img] Dear Stormworkers, This week's minor update brings a load of fixes, 2 new components, and some spooky surprises... A new size of helicopter rotor and a new large propeller have been added to help service the ever-expanding diversity of vehicles that the community has been creating. These are a variation of the existing heavy rotor and a smaller replacement for the titan propeller. We have also updated the creative mode base and the starter base with some decorations to get you in the Halloween spirit, as well as some seasonal clothing options for your character that can be found in the wardrobe. These additions are just for fun and will disappear after the 31st of October, so enjoy the spooky new atmosphere for the next few days! This patch includes a lot of bug fixes, the full list of which can be found in the changelog below. Have a scary Halloween <3 The Stormworks Developers [b]Patch Notes[/b] v0.4.31 Feature - 2 hats and 2 new clothing items equippable from 24th October until the end of Halloween on the 31st (witch hat, pumpkin hat, zombie clothes, skeleton clothes) Feature - Various spooky decorations on the creative island and starter island Feature - The NPCs appear to enjoy Halloween as well Feature - Added thrust spoiler logic input to jet engine exhausts (value from 0 to 1, 0 has no effect and 1 blocks all thrust) Feature - Added heavy large rotor component (larger variation of the heavy rotor) Feature - Added giant propeller component (smaller variation of the titan propeller) Feature - Fluid meter now outputs fluid amount in litres and has a second output to measure the total capacity of an enclosed volume Feature - Sharks can spawn in different size, from half the existing size to double Fix - Fixed docking doors not forming a seal when connected Fix - Fixed framerate drops with vehicles that have lots of propellers Fix - Fixed being able to interact with vehicle components when deceased Fix - Added blue rotation arrows to rotating jet exhaust to conform with other pivots Fix - Fixed not being able to interact with buttons/keypads when vehicles are moving at high speed Fix - Fixed taking damage/dying when fast travelling from a moving vehicle Fix - Fixed disappearing electrical connections when cutting/pasting with selection grid Fix - Fixed advanced vehicle difficulty setting not always being correctly saved Fix - Replaced selectors in character editor with drop-down lists for convenience Fix - Updated nuclear pool gantry to work with current waste barrels Fix - Reduced jet engine thrust to 60% to behave more realisticly on larger vehicles Fix - Fixed receiving no money rewards for missions in advanced mode Fix - Fluid other than water will pass through engine coolant systems instead of blocking them Fix - Fixed jet engines not producing exhaust particles when many are enabled Fix - Removed TAA antialiasing option Fix - Fixed detaching from ladder when crouched causing player to take damage when inside a 3x3 shaft Fix - Deprecated gearbox component and added new version with mesh facing the correct direction (existing vehicles will still have the old version but it is no longer accessible) Fix - Deprecated titan propeller Fix - Fixed pressure and flow of fluid nozzle not behaving correctly Fix - Fluid port no longer shows water particles when not dispensing fluids Fix - Fixed gearbox feedback loop when toggled on and off causing engines to increase their RPS uncontrollably Fix - Added extra surfaces to many components to make it easier to place them without needing to build scaffold/support blocks first Fix - Fixed missing labels for collapsible headings on properties window for HOTAS pilot seat Fix - Fixed being able to pump more water into a compartment than there was capacity for Fix - Filled compartments no longer drain slightly after closing doors in some cases Fix - Optimised tile loading to reduce stutter/delay when crossing tile boundaries Fix - Fixed player occasionally exiting the spawning screen before islands have finished loading Fix - Fixed player drowning whilst wearing diving gear with oxygen if breath meter had already been depleted Fix - Corrected typos in circuit breaker and relay descriptions Fix - Tail rotor visibly spins in correct direction Fix - Updated mesh for large propeller to look more consistent with the giant propeller Fix - Scaled fluid capacity of enclosed volumes to correctly match up with capacities of placeable fluid tanks Fix - Reduced electrical consumption of magall Fix - Fixed engine max power slider not working in normal mode Fix - Increased jet engine fuel consumption by x10 to make jet engine vehicles less overpowered Fix - Fixed incorrectly aligned mesh on medium battery component Fix - Fixed not being able to paint enclosed pipe pieces after placing them Fix - Camera resets to first person after dying and respawning Fix - Improved some components such as propellers being difficult to paint after being placed