[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/c2166f693b2bc362ab84a86a989ed8fe7b150c70.gif[/img] Dear Stormworkers, In this week's minor update, your engines can explode! Advanced engines that have overheated will emit a plume of black smoke from their exhaust. If you don't act quickly to reduce their temperature, they can burst into flames before completely shutting down. There are new particles that show the flow of water gushing between compartments in your vehicle, as well as improvements to the way fluid connectors work. You will also find a new electrical connector for use in advanced vehicles, and looking at the engine of a spawned vehicle will show some information to help you monitor its status! We've also been continuing to balance the new vehicle mechanics based on the feedback you've been giving us. This is an ongoing process, so expect more changes coming in the next few patches. If you're having any issues with the behaviour of a particular vehicle, remember to email it to stormworks@mcro.org with a brief description of the problem, or post an issue on the Stormworks Issue Tracker (accessible from the main menu and pause menu in-game) and leave a link to your vehicle on the workshop. Having vehicles with consistently reproducible problems makes it a lot quicker for us to find and fix specific bugs. The full list of fixes and features in this update and the patches from earlier in the week can be found below. Much love <3 The Stormworks Developers [b]Patch Notes[/b] v0.4.21-22 Feature - Vehicle state is saved when vehicles despawn and restored when a vehicle comes back into range (logic and physics state) Feature - All connectors can be picked up in the same way as handles Feature - Fluid connector no longer requires electricity to connect (sending an on signal to the connector will detach it instead of attach, can also be detached manually by grabbing it while it is connected) Feature - Engines can now catch fire and explode when overheated too much Feature - Looking at an engine in advanced mode will show a tooltip with its current status to make it easier to diagnose issues (fuel, electricity, coolant, exhaust, air, overheated) Feature - Circuit breakers can be renamed and a default state can be set Feature - New particles show the flow of water between two volumes when a door or hatch is opened Feature - Added electrical connector component Fix - Rebalanced aerofoil forces in advanced mode Fix - Rebalanced engine temperatures Fix - Coolant in engines filters to water only Fix - Component mass now shows mass value correctly when less than 1 Fix - Increased generator capacity Fix - Rotors dampen when in water Fix - Engines with 2 exhausts produce smoke from both Fix - Increased engine pitch by 25% Fix - Increased aircraft engine mass Fix - Fixed radiators not working as well in one direction Fix - Engine fuel consumption, coolant operation and exhaust particles reduced Fix - Fixed rotor physics desyncing in multiplayer Fix - Fixed being kicked out of seat in multiplayer when another player returns a vehicle to the workbench Fix - Fixed trim not being updated properly after parsing seat state Fix - Separated fluid/torque/electric from data logic in component info panel Fix - Buzzer and foghorn now use electric Fix - Increased volume of foghorn Fix - Fixed some vehicles with custom doors getting stuck in an infinite load Fix - Improved performance of vehicle damage system when many collisions are being generated Fix - Vehicles no longer fly into the air when exiting the character editor in singleplayer Fix - Character special outfits belonging to a vehicle are correctly reset when returning the vehicle to the workbench Fix - Engines now state that they use diesel in their descriptions Fix - Fluid tanks can be set to spawn empty Fix - Fixed missions with fire crashing multiplayer games Fix - Reduced wheel grip to improve stability of wheeled vehicles in multiplayer Fix - Reduced brightness of paintable sign additive Fix - Fixed circuit breaker rendering incorrectly when flipped Fix - Fixed water not draining from compartments to open air when above water level v0.4.14-20 Feature - fluid tanks have weight relative to their contents Feature - engine temperature rebalance so engines will overheat if run at full throttle for too long Fix - rebalanced underwater propellers to consume more power Fix - electric motors reversing Fix - underwater propeller no longer makes particles when above water Fix - electric generator pulls less power at low rps Fix - additive surfaces in editor Fix - docking doors now allow water through Fix - resolved crash involving handles Fix - rebalanced electric consumption / production Fix - fluid nozzle in advanced mode Fix - fluid hose in advanced mode Fix - clutch no longer drains a lot of electric Fix - fluids spawn in tanks and compartments when spawned from mission Fix - modified scaling of pump force Fix - suspension now passes power through Fix - rotors now turn faster in normal mode Fix - inventory boxes now have buoyancy surfaces Fix - resolved reversing gear with gear box Fix - resolved issue with power components that are not attached to anything Fix - flooding buoyancy pipes issue