v0.4.13 (The Gearbox Update)
Author: Deltars,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/8836937b424b8bc36b791ce0786843e373405711.gif[/img]
Dear Stormworkers,
This week's minor update brings a load of fixes and improvements in the wake of Wednesday's major update, but we have a couple of components for you as well!
We've had a lot of great feedback from you all about the new advanced vehicle mechanics and have been working hard to balance the new systems and resolve the bugs that you've found. We'll be continuing to balance the fuel, electrical and engine components, as well as expand the new survival mode in future patches.
This patch also brings two components that we've already received innumerable requests for since the major update - the clutch and gearbox. These are advanced mode components that will give you the ability to disengage your engines from their attached rotors, as well as put propellers into reverse without stalling. You will also find an working example engine in the presets tab in the vehicle editor if you're having trouble getting started with all the new components.
The full changelog for the last few patches is down below.
As always, if you have any suggestions for new features you'd like to see in a future update, leave a card on the Stormworks Issue Tracker (accessible from the main menu and pause menu in-game) so that the community can discuss and vote on your idea!
Have a great weekend <3
The Stormworks Developers
v0.4.2-13
Feature - Added clutch component
Feature - Added gearbox component
Feature - Added example engine to the advanced vehicle presets tab
Fix - Example helicopter fixed (engines don't overheat quite so easily)
Fix - Starter components added for career with advanced vehicles
Fix - Fixed fluid intake component
Fix - Fixed leaking pipe blocks
Fix - Buzzer audio works correctly
Fix - Inventory components show their stored outfit when vehicle first spawns
Fix - Fuel tanks spawn with diesel by default
Fix - Fixed issues with water cannon and wheels
Fix - Increased engine pump strength for air/fuel/exhaust
Fix - Connecting logic links no longer erases links of other types on the same voxel
Fix - Scuba mask no longer shows when in map and missions screens
Fix - Fixed special equipped outfit showing in the charater editor
Fix - Fixed special outfit not being visible after exiting the character editor
Fix - Checking if player is inside sealed volume is now more consistent with what the player is seeing
Fix - Player should no longer start losing oxygen when going from above to below water in a submersible
Fix - Improved quality of advanced vehicle thumbnail background
Fix - Doors and robotics no longer make noises when their electricity is drained
Fix - Pipes are now paintable
Fix - Renamed "transmission" components to "pipe" components to avoid confusion
Fix - Added more component categories and moved new components out of the blocks category
Fix - Coolant pressure on engines increased
Fix - Fixed rudders not working properly
Fix - Some improvements to desync of new components in multiplayer
Fix - Fixed fans not working in advanced mode
Fix - Underwater propellers no longer spawn with self-destructive physics
Fix - Balance changes to force emitting components
Fix - Fixed infinite load time when pipes are placed in a loop
Fix - Fixed heavy rotor not working in advanced mode
Fix - Fixed pumps in advanced mode
Fix - Fixed toggling controller input not working
Fix - Fixed wrong logic node tooltip showing when hovering pipe connection if multiple logic nodes were behind the connection
Fix - Hovered pipe connection tooltip shows regardless of which component is currently selected
Fix - Fixed fluid input on hose not working in advanced mode
Fix - Fixed some audio volumes not being set to the saved values until the pause menu was opened
Fix - Added purchase sign to starter base so it can be bought in career if using a different starting island
Fix - Various other rebalances to the new advanced vehicle systems