[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/8836937b424b8bc36b791ce0786843e373405711.gif[/img] Dear Stormworkers, This week's minor update brings a load of fixes and improvements in the wake of Wednesday's major update, but we have a couple of components for you as well! We've had a lot of great feedback from you all about the new advanced vehicle mechanics and have been working hard to balance the new systems and resolve the bugs that you've found. We'll be continuing to balance the fuel, electrical and engine components, as well as expand the new survival mode in future patches. This patch also brings two components that we've already received innumerable requests for since the major update - the clutch and gearbox. These are advanced mode components that will give you the ability to disengage your engines from their attached rotors, as well as put propellers into reverse without stalling. You will also find an working example engine in the presets tab in the vehicle editor if you're having trouble getting started with all the new components. The full changelog for the last few patches is down below. As always, if you have any suggestions for new features you'd like to see in a future update, leave a card on the Stormworks Issue Tracker (accessible from the main menu and pause menu in-game) so that the community can discuss and vote on your idea! Have a great weekend <3 The Stormworks Developers v0.4.2-13 Feature - Added clutch component Feature - Added gearbox component Feature - Added example engine to the advanced vehicle presets tab Fix - Example helicopter fixed (engines don't overheat quite so easily) Fix - Starter components added for career with advanced vehicles Fix - Fixed fluid intake component Fix - Fixed leaking pipe blocks Fix - Buzzer audio works correctly Fix - Inventory components show their stored outfit when vehicle first spawns Fix - Fuel tanks spawn with diesel by default Fix - Fixed issues with water cannon and wheels Fix - Increased engine pump strength for air/fuel/exhaust Fix - Connecting logic links no longer erases links of other types on the same voxel Fix - Scuba mask no longer shows when in map and missions screens Fix - Fixed special equipped outfit showing in the charater editor Fix - Fixed special outfit not being visible after exiting the character editor Fix - Checking if player is inside sealed volume is now more consistent with what the player is seeing Fix - Player should no longer start losing oxygen when going from above to below water in a submersible Fix - Improved quality of advanced vehicle thumbnail background Fix - Doors and robotics no longer make noises when their electricity is drained Fix - Pipes are now paintable Fix - Renamed "transmission" components to "pipe" components to avoid confusion Fix - Added more component categories and moved new components out of the blocks category Fix - Coolant pressure on engines increased Fix - Fixed rudders not working properly Fix - Some improvements to desync of new components in multiplayer Fix - Fixed fans not working in advanced mode Fix - Underwater propellers no longer spawn with self-destructive physics Fix - Balance changes to force emitting components Fix - Fixed infinite load time when pipes are placed in a loop Fix - Fixed heavy rotor not working in advanced mode Fix - Fixed pumps in advanced mode Fix - Fixed toggling controller input not working Fix - Fixed wrong logic node tooltip showing when hovering pipe connection if multiple logic nodes were behind the connection Fix - Hovered pipe connection tooltip shows regardless of which component is currently selected Fix - Fixed fluid input on hose not working in advanced mode Fix - Fixed some audio volumes not being set to the saved values until the pause menu was opened Fix - Added purchase sign to starter base so it can be bought in career if using a different starting island Fix - Various other rebalances to the new advanced vehicle systems