[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/c7e29be55771712b488edad29514aa2a6ca51a2f.gif[/img] Dear Stormworkers, This week's minor update brings a set of features that we see frequently requested within the community - custom sealable doors! A selection of door frame components let you build a custom doorway opening. This will behave in the same way as regular doors that have been opened, enabling the creation of open-hull boat designs. Water will flood the area on the inside when it goes below the water line in the same way as existing doors. New door panel components let you build a custom door panel to seal your frame. When a frame is sealed with a panel of the correct shape and size, it will form a seal. This means you can now build large cargo doors that will prevent water from entering the interior areas of your ship when closed! For a full list of fixes and features in this patch, see the changelog below. We're continuing to work on the next major update, and can't wait to share more information about the new features in the coming weeks. Much love <3 The Stormworks Developers [b]Patch Notes[/b] v0.3.9 Feature - Added 6 new components for building custom sealable doors: - Door Frame Edge, Door Frame Corner (allow you to build a frame that will form an opening into a sealed compartment) - Door Panel Edge, Door Panel Corner (for building panels that will seal the door frame when they are sufficiently closed) - Door Frame Controller (a special frame piece that lets you check if the door is closed and lock it when sealed) - Robotic Door Hinge (a robotic hinge that can be placed flush with a door frame and has a 90 degree range of motion) Feature - Added save game prompt when quitting to menu with warning that data in autosave may be lost Feature - Added more information to multiplayer "failed to connect" screen with potential solutions Fix - Reworded "saving game" text to make it clearer that it's using the autosave slot Fix - Fixed physics desync when clients get out of seats in multiplayer Fix - Fixed some multiplayer issues caused by data from previous game not being cleaned Fix - Removed extra voxels from the front of small/large docking doors so that ladders can be placed there Fix - Water flow rate between compartments is based on size of door Fix - Fixed missing faces on part of medium oil rig mesh Fix - Fixed cut/paste not preserving external logic links correctly in some cases v0.3.10-11 Fix - Fixed issues with docking doors not sealing properly Fix - Fixed some boats no longer floating after previous patch v0.3.12 Fix - Fixed docking doors not connecting Fix - Resolved remaining issues with vehicle components not working correctly after v0.3.9 Fix - Vehicles no longer spawn underwater when spawning from workbench (they spawn where they appear to be in the editor world view)