v0.3.4 (The Suspension and Carrying Update)
Author: Deltars,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/73ff76f2b6dc7cbecaa8c7fd1c31d300bf3aac43.gif[/img]
Dear Stormworkers,
On popular request from the community, we have reworked our suspension physics and added a new suspension part!
We have also reworked picking up objects and grabbing handles so you can hold things in a specific orientation and spin them in your hands so they are facing the way you want. This is super useful for loading cargo and handling mag-alls on the ends of winches.
This new carrying feature is also really useful for connecting fluid connectors, it is almost as if fluid connectors were somehow about to become really important in the next major update...
Check the change notes below for all the fixes and changes in this weeks update.
We hope you enjoy the new changes and have a great weekend!
Much love <3
The Stormworks Developers
[b]Patch Notes[/b]
v0.3.4
Feature - Added linear suspension component
Feature - Carried objects can be rotated by pressing [up][down][left][right]
Fix - Fixed being able to upload single blocks to the workshop
Fix - Improved workshop upload validation for vehicle name
Fix - Workshop only allows a maximum of 10 tags for uploaded vehicles to reduce tag misuse
Fix - Replaced cap on numbers in logic systems with NaN and infinity safety checks
Fix - Keypads and throttle lever correctly check for NaN and infinity
Fix - Fire remains at the correct magnitude after unloading/loading
Fix - Improved fire desync in multiplayer
Fix - Pressing [e] to drop carried object in multiplayer no longer toggles throwing behaviour
Fix - Old suspension component now applies spring force instead of linear force
Fix - Velocity pivot input value is in turns per second instead of radians per second
Fix - Velocity pivot speed correctly clamped to 10 turns per second
Fix - Large connectors reset their logic outputs correctly when disconnecting
Fix - Volume of thunder uses environment volume
Fix - Capacitor with charge time 0 responds to single tick input
Fix - Fixed mirrored sliding doors not sealing when closed
Fix - Pump power slider now work
Fix - Fixed sometimes spawning in wall/ground when returning vehicle to workbenches on mainland
Fix - Fixed characters not always despawning when outside maximum despawn range