v0.2.8-9 (the Lightning Update)
Author: Deltars,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/9e0c0febc1f5956a3b87b9bfc6022f740b85c14f.gif[/img]
Dear Stormworkers,
This weeks minor update includes graphical updates including new lightning effects!
Other changes include new editor features where you can trigger vehicle logic with missions. This feature is very simple but powerful - by allowing missions to press vehicle buttons, and allowing mission completion to depend on vehicle logic, anything that is possible in vehicle logic is now possible in missions. Complete the mission by reaching a certain altitude or speed? Easy. Salvage a sunken vessel to the surface? Right a capsized vessel? No problem.
We also have lots of fixes and improvements too. Check the change log below.
We are continuing to improve multiplayer and are currently working on connecting through Steam friends, including NAT traversal and no more IP addresses.
Much love <3
The Stormworks Developers
[b]Patch Notes[/b]
v0.2.8
Fix - Fixed paintable sign rendering
v0.2.9
Feature - Missions can repeat in career mode if there are no more missions left
Feature - Added 2 new missions to Skye Power Company playlist
Feature - Added Fishing Community playlist with 4 new missions
Feature - Improved lightning effects with greater intensity and sound effects
Feature - Added triggers to mission editor (4 new trigger events and 7 new trigger actions. Triggers can be used to create complex mission logic - trigger vehicle buttons, send messages to the player, make custom objectives, show/hide markers)
Feature - Objectives can now have their markers hidden by default
Feature - Objectives can now be marked as inactive until triggered
Feature - Empty objective can now be used for showing markers on objects that are not part of a regular objective
Feature - Collapsible UI for mission objectives in editor
Feature - Added new objective type for missions (press vehicle buttons) for making missions that require deeper integration with vehicles
Feature - Vehicle buttons can now be added to missions (set display name of button then parent to the vehicle with the button. Can be used in triggers and new objective)
Feature - Added a crane to the medium oil rig
Fix - Fixed several crashes when spawning vehicles in multiplayer
Fix - Active mission button no longer off-screen on 4:3 aspect ratio monitors
Fix - Fixed divide by zero in float modulo component
Fix - Resolved some physics mesh issues on the sea fort and aircraft base islands
Fix - Handle labels no longer display in photo mode
Fix - Pressing tab in photo mode no longer toggles first/third person camera
Fix - Water particles flow in correct direction when water components are mirrored
Fix - Scrollbars work correctly when being dragged
Fix - Minor changes to tonemapping to add more vibrance to the world
Fix - Fixed crash when completing tutorial in creative mode