[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/9e0c0febc1f5956a3b87b9bfc6022f740b85c14f.gif[/img] Dear Stormworkers, This weeks minor update includes graphical updates including new lightning effects! Other changes include new editor features where you can trigger vehicle logic with missions. This feature is very simple but powerful - by allowing missions to press vehicle buttons, and allowing mission completion to depend on vehicle logic, anything that is possible in vehicle logic is now possible in missions. Complete the mission by reaching a certain altitude or speed? Easy. Salvage a sunken vessel to the surface? Right a capsized vessel? No problem. We also have lots of fixes and improvements too. Check the change log below. We are continuing to improve multiplayer and are currently working on connecting through Steam friends, including NAT traversal and no more IP addresses. Much love <3 The Stormworks Developers [b]Patch Notes[/b] v0.2.8 Fix - Fixed paintable sign rendering v0.2.9 Feature - Missions can repeat in career mode if there are no more missions left Feature - Added 2 new missions to Skye Power Company playlist Feature - Added Fishing Community playlist with 4 new missions Feature - Improved lightning effects with greater intensity and sound effects Feature - Added triggers to mission editor (4 new trigger events and 7 new trigger actions. Triggers can be used to create complex mission logic - trigger vehicle buttons, send messages to the player, make custom objectives, show/hide markers) Feature - Objectives can now have their markers hidden by default Feature - Objectives can now be marked as inactive until triggered Feature - Empty objective can now be used for showing markers on objects that are not part of a regular objective Feature - Collapsible UI for mission objectives in editor Feature - Added new objective type for missions (press vehicle buttons) for making missions that require deeper integration with vehicles Feature - Vehicle buttons can now be added to missions (set display name of button then parent to the vehicle with the button. Can be used in triggers and new objective) Feature - Added a crane to the medium oil rig Fix - Fixed several crashes when spawning vehicles in multiplayer Fix - Active mission button no longer off-screen on 4:3 aspect ratio monitors Fix - Fixed divide by zero in float modulo component Fix - Resolved some physics mesh issues on the sea fort and aircraft base islands Fix - Handle labels no longer display in photo mode Fix - Pressing tab in photo mode no longer toggles first/third person camera Fix - Water particles flow in correct direction when water components are mirrored Fix - Scrollbars work correctly when being dragged Fix - Minor changes to tonemapping to add more vibrance to the world Fix - Fixed crash when completing tutorial in creative mode