v0.2.6-7 (The Multiplayer and Missions Update)
Author: Deltars,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/c1b590eb9834f7c532614f8796e9c7203fa02c4b.gif[/img]
Dear Stormworkers,
This week has been a big one, there is a LOT of cool stuff!
The missions editor has been expanded so you can now configure more about your missions including what types of weather it requires, you can attach fire and zones to vehicles, as well as loads of new UI.
There is a new part - the sign. This is a 9x9 paintable grid, the same size as a regular block allowing you to paint loads of detailed signs and logos onto your vehicles for that next level of detail. There is also a backlit layer on the sign which you can also paint, allowing custom indicator symbols and more!
Multiplayer has had a big quality pass, so large vehicles now work much better, as do connectors, handles and loads of other fixes.
And there is loads more. Check the notes below.
We continue to listen to your suggestions and requests, so please keep them coming! Next week we continue to work on quality improvements, missions and multiplayer.
Much love <3
The Stormworks Developers
[b]Patch Notes[/b]
v0.1.26
Feature - added bridge and crane to oil refinery island
Fix - drag-deleting multibody parts no longer causes crash
Fix - anti-piracy detection no longer creates false positive detections
Fix - nuclear waste mission fixes
Fix - updated truck and container in mud pump mission to work better
v0.2.7
Feature - Mission spawn menu is now available in multiplayer
Feature - Improved stability for large vehicles in multiplayer
Feature - New component - paintable sign (small 10x10 grid on one face for detailed painting)
Feature - Added additive paint tool for painting additive layer of paintable sign
Feature - Mission vehicles can now be set as static from their properties window (static vehicles are fixed in place, such as cranes or buildings)
Feature - Creator of mission vehicle shows on map when hovering a loaded vehicle
Feature - Added button in mission editor for parenting selected zone/fire to a vehicle
Feature - Can now set objective dependencies in mission editor (an objective will be inactive/hidden until its dependencies are complete allowing for multi-part missions and branching missions)
Feature - Added sliders to mission editor for setting preferred environmental parameters
Feature - Added difficulty selector to set recommended difficulty level of edited mission
Feature - Added some validation when uploading missions to the workshop
Feature - Missions spawn in the world when their environmental parameters are met, allowing the creation of more atmospheric missions
Feature - Loot boxes found in the world now generate multiple rewards similar to mission rewards
Feature - Rebalanced fire (fires take less time to extinguish, can reignite if surrounded by other fires, can slowly burn out naturally when small enough)
Fix - Missions spawn correctly in multiplayer
Fix - Connectors now work properly in multiplayer
Fix - Improved handle desync in multiplayer
Fix - Fixed graphical artifacts in multiplayer when far from spawn
Fix - Fire missions now show markers on fires
Fix - Fixed being able to shift-place vehicles in mission editor
Fix - Missions that require fire equipment only spawn when equipment has been unlocked
Fix - Mission rewards always generate with at least 1 money rewards
Fix - Fixed mission editor crash when setting component dependency after deleting component
Fix - Fixed several small issues with some missions
Fix - General physics stability improvements
Fix - Fixed crash when overwriting vehicle file
Fix - Survivors no longer need to stop following you to complete missions
Fix - Fixed water components not working correctly when mirrored
Fix - Fixed linear speed sensor giving incorrect reading when flipped