[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/c1b590eb9834f7c532614f8796e9c7203fa02c4b.gif[/img] Dear Stormworkers, This week has been a big one, there is a LOT of cool stuff! The missions editor has been expanded so you can now configure more about your missions including what types of weather it requires, you can attach fire and zones to vehicles, as well as loads of new UI. There is a new part - the sign. This is a 9x9 paintable grid, the same size as a regular block allowing you to paint loads of detailed signs and logos onto your vehicles for that next level of detail. There is also a backlit layer on the sign which you can also paint, allowing custom indicator symbols and more! Multiplayer has had a big quality pass, so large vehicles now work much better, as do connectors, handles and loads of other fixes. And there is loads more. Check the notes below. We continue to listen to your suggestions and requests, so please keep them coming! Next week we continue to work on quality improvements, missions and multiplayer. Much love <3 The Stormworks Developers [b]Patch Notes[/b] v0.1.26 Feature - added bridge and crane to oil refinery island Fix - drag-deleting multibody parts no longer causes crash Fix - anti-piracy detection no longer creates false positive detections Fix - nuclear waste mission fixes Fix - updated truck and container in mud pump mission to work better v0.2.7 Feature - Mission spawn menu is now available in multiplayer Feature - Improved stability for large vehicles in multiplayer Feature - New component - paintable sign (small 10x10 grid on one face for detailed painting) Feature - Added additive paint tool for painting additive layer of paintable sign Feature - Mission vehicles can now be set as static from their properties window (static vehicles are fixed in place, such as cranes or buildings) Feature - Creator of mission vehicle shows on map when hovering a loaded vehicle Feature - Added button in mission editor for parenting selected zone/fire to a vehicle Feature - Can now set objective dependencies in mission editor (an objective will be inactive/hidden until its dependencies are complete allowing for multi-part missions and branching missions) Feature - Added sliders to mission editor for setting preferred environmental parameters Feature - Added difficulty selector to set recommended difficulty level of edited mission Feature - Added some validation when uploading missions to the workshop Feature - Missions spawn in the world when their environmental parameters are met, allowing the creation of more atmospheric missions Feature - Loot boxes found in the world now generate multiple rewards similar to mission rewards Feature - Rebalanced fire (fires take less time to extinguish, can reignite if surrounded by other fires, can slowly burn out naturally when small enough) Fix - Missions spawn correctly in multiplayer Fix - Connectors now work properly in multiplayer Fix - Improved handle desync in multiplayer Fix - Fixed graphical artifacts in multiplayer when far from spawn Fix - Fire missions now show markers on fires Fix - Fixed being able to shift-place vehicles in mission editor Fix - Missions that require fire equipment only spawn when equipment has been unlocked Fix - Mission rewards always generate with at least 1 money rewards Fix - Fixed mission editor crash when setting component dependency after deleting component Fix - Fixed several small issues with some missions Fix - General physics stability improvements Fix - Fixed crash when overwriting vehicle file Fix - Survivors no longer need to stop following you to complete missions Fix - Fixed water components not working correctly when mirrored Fix - Fixed linear speed sensor giving incorrect reading when flipped