[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/d6662557ab402128e940011712c42b2241be2409.gif[/img] Dear Stormworkers, This week we are adding more building editor tools and new missions to Stormworks! You can now save and load buildings with the editor, as well as view the building in the world as you edit it. We have reworked the editable building areas too. There is also some new mission content, from simple search and rescue to complex fire fighting and aircraft crash response. As always, the weekly update comes with a long list of fixes and improvements, and we are continuing to improve the game, including multiplayer, all the time. If you do see any problems with the game, please make sure we know about it using the "report bug" buttons in game, to help us continue to improve the game :-) Much love <3 The Stormworks Developers [b]Patch Notes[/b] v0.2.36 Fix - Fixed key buttons Fix - Fixed JK and SR latches Fix - Fixed missing physics on creative island v0.2.37 Feature - Added "world view" button in vehicle editor that lets you view the surrounding environment while designing your vehicle (useful for base building and as a scale reference) Feature - You can now load, save and share your static structures on the workshop (vehicles uploaded to the workshop from a static workbench will be automatically tagged with "structure") Feature - Added new mesh for static workbenches to distinguish them from regular workbenches Feature - Static workbench tooltip now says "create structure" instead of "create vehicle" to make their purpose clearer Feature - Updated existing missios to have time limits (hour and a half for non-critical missions, 20 mins for rescue missions) Feature - Added flares to existing rescue missions Feature - Added 3 new missions to Research Center playlist Feature - Added new critical rescue mission to Skye Power Company playlist Feature - Updated the Stormworks Issue Tracker to have search feature and buttons to request mark as implemented/duplicate/not an issue Fix - Fixed cases where dynamic objects would load before vehicles causing survivors to spawn inside boats Fix - Fixed issue where some objects would not unload and fall into ocean if island at that location was unloaded Fix - Mass of connectors is rebalanced when connecting to resolve physics crashes when towing vehicles Fix - Optimised case where server was double-simulating some vehicles Fix - Fixed crash in mission editor when creating new playlist with component selected Fix - Added missing buoyancy data to large winch Fix - Rebalanced reward value for missions v0.2.38 Feature - Added "Spawner" workshop tag for missions to help distinguish missions used for spawning bases/large vehicles (if you have a mission uploaded already that fits that criteria it would be great if you can update it with the new tag to help players find it) Fix - More rebalances to mission reward value and critical mission times from previous patch Fix - Fixed external input on key button causing strange behaviour Fix - Updated mission workshop upload text to make it clearer that vehicles are embedded as part of the upload Fix - Fixed vehicles in mission editor not always updating their rendering when replacing their file Fix - Fixed mission editor forgetting that a component is selected when opening other editor views Fix - Vehicle editor free mode camera no longer continues to move if clicking on the UI Fix - Failed missions no longer display an empty reward notification Fix - Pressing R on non-player vehicles no longer attempts to return them to the workbench