[b]Patch Notes[/b] v0.2.32 Fix - Loot boxes no longer crash game in multiplayer Fix - Main menu workshop link fixed Fix - Multiplayer client tick rate system reworked to manage problem where clients slow down game significantly v0.2.33 Fix - Fixed fluid connectors not transmitting fluid volume correctly Fix - Fixed fishing boat fire mission not having "fire equipment" requirement Fix - Reverted physics optimisation from last week where enclosed spaces were filled in (this didn't have the performance improvement we were hoping for, and caused several other issues) Fix - Fixed issues where physics was not generating correct physics mesh for flipped/rotated pyramids/inverse pyramids/wedges (fixes slopes/ladders/windows that couldn't be walked up, and may improve performance in some cases) Fix - Fixed hole in physics mesh on the creative island's beach Fix - Increased large propeller mass from 1 to 20 so that it's not lighter than the small propeller Fix - Docking doors connect at the correct angle Fix - Inaccessible static workbench on one of the new islands is now accessible Fix - Attaching to handle uses left/right hand correctly when interaction keys have been rebound Fix - Mission editor camera no longer zooms in and out when scrolling through load/save menus Fix - Fixed mission editor camera rendering with incorrect offset when zoomed out far enough Fix - Improved desync for vehicle logic in multiplayer Fix - Improved speed of multiplayer (multiplayer shouldn't get stuck in low framerates as often) v0.2.34 Fix - Fixed rudders, push to toggle logic and capacitor not working from v0.2.33 v0.2.35 Fix - Fixed water cannon pitch/rotation not working from v0.2.33