[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/ac644b0dd62c9eca29101edacdc296582ca66abf.gif[/img] Dear Stormworkers, This week we had added loads of multiplayer improvements, and upgraded the new hinged doors to be magnetic docking water-tight doors! New new doors are both magnetic connectors and water tight doors. They are very useful for any submersible vehicles or under water bases. Multiplayer is now much more robust, with a host of updates that improve the quality of experience. Let us know what you want changing on the issue tracker and we will continue to add improvements! We are pressing on with the next major update and are very excited to share our plans soon :-) Much love <3 The Stormworks Developers [b]Patch Notes[/b] v0.2.27 Fix - Rebalanced water cannon strength Fix - Multiple stability fixes for multiplayer Fix - Server notifies players if one player is slowing the game for others v0.2.28 Feature - Hinged doors now have a docking feature! - Will attract to each other like other types of connectors when switched on - Will form a seal when connected to allow underwater vehicles to dock without letting water in - Both doors have been updated to have one on/off transfer logic node and one number transfer logic node for communicating between two docked vehicles Feature - All beds on all islands can now be slept in Feature - Mission objective HUD is now always visible when there is an active mission with active objectives Feature - Added new mission objective type - remove objects from zone Fix - Fixed being stuck in spawning screen when a vehicle's bodies are too far apart Fix - Reduced width of back of seats so player can fit between them Fix - Memory register clear takes priority over set Fix - Renamed "water" tag on components to "fluid" Fix - Vehicle button default logic state is set correctly when spawning mission vehicles Fix - Vehicle bounding boxes generate correctly in the mission editor Fix - 1 block vehicles can be selected in the mission editor Fix - Vehicle shadows render properly in the mission editor Fix - Fixed fire parented to a vehicle not being attached to vehicle in multiplayer