v0.2.13-21 (The Fluid Management Update)
Author: Deltars,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/34af3ae6d68c8b586b871760df981e85b231397e.gif[/img]
Dear Stormworkers,
Along with many multiplayer improvements, we have also redesigned the fluid pipes system, and added new fluid valves and parts!
This week the main priority was multiplayer quality improvements, and thank you to all of you who gave your feedback and have helped with this process. If you have more feedback for us, please let us know as we continue to work hard on any quality issues!
The new fluid system now just has a single logic node for input and output rather than separate types. Link any fluid nodes together to connect them, and connections flood along all lines for the many-to-many relationship between nodes.
The new valves are useful for managing flow of water in your ballast and fire fighting designs, and water cannons now fire further based on the pressure that is feeding them!
Also note that we have replaced the term "water" with "fluid". Could this be because we plan on using the same system for other fluid types in the future? :-)
Next week we have some ideas for the minor update but no decision has been made so please let us know your suggestions in the comments below!
Much love <3
The Stormworks Developers
[b]Patch Notes[/b]
v0.2.13-21
Feature - new fluid pipes simulation system incorporating flow and pressure - one logic node type flood fills connections
Feature - new fluid parts - directional flow valve, on / off valve, variable flow valve, pressure sensor
Feature - fluid connector and hose are now completed
Feature - 2 new sealable hinged doors
Fix - series of crash fixes from reviewing crash logs
Fix - resolved most common issues causing player to be stuck in spawning screen
Fix - resolved incorrect game mode in multiplayer
Fix - resolved tutorial sometimes starting in multiplayer
Fix - player flashlight now works in multiplayer
Fix - islands now purchase correctly for clients in multiplayer
Fix - reduced message max size when spawning vehicles helping larger vehicles and multiplayer vehicles to spawn correctly
Fix - resolved issue rejoining game in multiplayer
Fix - resolved issue breaking creative mode in multiplayer
Fix - players no longer move while in workbench in multiplayer