[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/617d318e232a1db1db2153bdab225c640c6e05db.gif[/img] Dear Stormworkers, This week we have added signal flares, and a new lighthouse island, and missions to go with! Flares can be placed in missions, lit and put out with mission triggers, and picked up and thrown in game. There are far too many new features to list here, so please see the notes below. We are continuing to work hard on multiplayer improvements and are looking at Steam P2P multiplayer support, as well as career in multiplayer. This is a big feature, and we cannot say when it will be ready, but we are working hard. We hope you enjoy these new changes and look forward to hearing your feedback in the comments below :-) Much love <3 The Stormworks Developers Patch Notes v0.2.10 Feature - Flares can now be added to missions in the mission editor (colour can be customised in properties window) Feature - Improved flare effects Feature - Mission rewards scale based on difficulty, number of completed objectives, complexity of objective (not yet balanced, feedback appreciated) Feature - Mission objectives can now have an optional time limit before they will fail Feature - Added 2 new trigger actions available for missions (pause objective timer, unpause objective timer) Feature - Mission objects can be set to spawn relative to the sea floor (for creating submersible missions) Feature - Missions can now depend on other missions within their playlist having been completed Feature - Added all possible dynamic objects as options when placing an object in the mission editor Feature - Dynamic objects now render their in-game mesh when viewed in the mission editor Feature - Added confirmation dialog when deleting a mission component in use by a mission/objective/trigger Feature - Mission/loot rewards now display on a single UI notification instead of having separate notifications Feature - Improved rendering in mission editor (lines/cubes are darker when underground to make it easier to tell if they are on or above the ground) Feature - Triggers for lighting and extinguishing flares (flare can be marked as initially unlit in the properties window) Feature - All text boxes now have cut/copy/paste/select all support for importing text from outside of the game (ctrl-x, ctrl-c, ctrl-v, ctrl-a respectively) Feature - Added new lighthouse island (new islands will only spawn in newly created worlds) Feature - Added oil refinery and lighthouse as location options for missions Feature - Added 2 new missions Fix - Increased dropoff location size in tutorial mission Fix - Fixed flicker when crossing tile boundaries Fix - Fixed paintable signs not working correctly when placed on secondary bodies Fix - Fixed paintable signs not working when flipped Fix - Rebalanced omni lights Fix - Objective type dropdown list is now inactive when objective is minimised Fix - Fixed fire not being parented to vehicle in fishing boat fire mission