v0.10.3-9 (The Multiplayer Responsiveness Update)
Author: Deltars,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/fefd9bb87d5e3945655282b9b6678ea9a2dd889f.gif[/img]
Dear Stormworkers,
This week we have released the further multiplayer improvements that we discussed last week!
[b]Responsive Inputs[/b]
The client now has much lower delay between sending inputs to the server and the vehicle moving. This means you can fly the most agile aircraft in multiplayer without issues.
[b]Authorised Players[/b]
Something you have been asking us for is the ability to control which players have the power to spawn vehicles, return to workbench, change time and weather, etc. This is because the ability to do these things can have significant effect on a server and other players. Now, in multiplayer, an admin must authorise a player to have the power to spawn vehicles on that server. This means public servers without passwords are now possible. This is done using simple type-in commands, see the patch notes for full details.
[b]Server List[/b]
You can now browse Stormworks servers in the Steam server browser! Simply select the internet tab, set the filter to game:Stormworks, and it will show you the list of active servers!
[b]Dedicated Server Providers[/b]
Dedicated server companies can now specify the user data folder and ip binding for game servers, which is a request several game server companies have made to us in the last couple of weeks.
[b]Fixes and Improvements[/b]
We have been focused on improving the quality of the multiplayer and the game in general, and have made big improvements to a long list of issues. Thanks to everyone who helped let us know what needed improving on the issues site and using the "report bug" in-game button! Please see the patch notes for the full updates.
For server admins running servers, we hope these tools help with running your communities, but please keep letting us know how we can improve the game using the issue tracking website, with the ingame buttons. Please remember to authorise only your trusted community members who will spawn vehicles responsibly and remember to clean up vehicles before they leave the server! You can also create un-manned servers with pre-defined sets of vehicles using the missions and environment mod features.
Much love <3
The Stormworks Developers
Patch Notes
v0.10.3-v0.10.5
Fix - Mission timers being updated to 0
Fix - Crash with network compression on particularly large vehicles
Fix - Client vehicles never loading due to packet discrepancies
Fix - Crash when detecting null peers while spawning a new player
Fix - Removed various unimportant and misleading logs from dedicated server console
Fix - Server TPS varying based on machines in a state where clock accuracy is reduced
Fix - Magall crash
Fix - Magall not grabbing static physics
Fix - Dedicated server not clamping setting values correctly
v0.10.6
Fix - Mac crashes due to resource destruction order
v0.10.7
Feature - Dedicated server Authorized list
Only Authorized/Admin players can spawn vehicles and access the creative menu
Whilelisted players are automatically Authorized
Rework - Resized several ui elements, including server list and player list
Rework - Server now shows seed
Balance - Buffed Arctic Outfit temperature boost
Fix - Servers allowing only max_players -1 to join
Fix - Multiplayer shaking and sliding on vehicles
Fix - Unlock all components on dedicated server
Fix - Sleeping on dedicated servers
Fix - Vehicle rendering jitter
Fix - Nameplate rendering
Fix - Jumping issues
Fix - Players capsule not recognising that they are touching the ground
Fix - Host fps display in player list always reading 60
Fix - Player list not scrolling 100% of the time
Fix - Door sound and water particle issues
Fix - Admins being able to ban/kick other admins
Fix - Environment mod object and vehicle functionality as part of missions
Fix - Video feed sometimes persisting through connectors
Fix - Some inconsistencies with steam rich presence
Fix - Magall issues in multiplayer
Fix - Survivors not taking damage
Fix - CTD when returning a transmitting lua-video vehicle to workbench
Fix - Loading and saving now both leave '_' intact for game save names
Fix - Research timers desyncing in multiplayer
Fix - Several infrequent CTDs
Dedicated servers now appear in the Steam server browser
Dedicated servers are now sorted by Status and Number of players
Dedicated server new commands:
?add_admin
?remove_admin
?add_auth
?remove_auth
Dedicated server new settings:
despawn_on_leave : Whether to despawn player survivors upon disconnecting from the server (Default false)
Dedicated server new command line arguments:
+server_dir : Server working and config directory, default: Same as Game directory (OS specific appdata path)
+ip_bind : Local ip bind : defaults to all local IPv4 addresses
v0.10.8
Fix - Server commands not working for local games
Fix - Auth access to mission editor
v0.10.9
Added some feedback messages for server commands
Fix - Crash caused by magall while a vehicle is loading
Fix - ?save being useable on local games
Fix - Remove mission button not sending event to server
Fix - Client side water leaks occurring through sealed doors
Fix - Auth list allowing addition of duplicate ids
Fix - Other player nameplates failing to render if they reconnect