[img]https://clan.cloudflare.steamstatic.com/images//28842908/fefd9bb87d5e3945655282b9b6678ea9a2dd889f.gif[/img] Dear Stormworkers, This week we have released the further multiplayer improvements that we discussed last week! [b]Responsive Inputs[/b] The client now has much lower delay between sending inputs to the server and the vehicle moving. This means you can fly the most agile aircraft in multiplayer without issues. [b]Authorised Players[/b] Something you have been asking us for is the ability to control which players have the power to spawn vehicles, return to workbench, change time and weather, etc. This is because the ability to do these things can have significant effect on a server and other players. Now, in multiplayer, an admin must authorise a player to have the power to spawn vehicles on that server. This means public servers without passwords are now possible. This is done using simple type-in commands, see the patch notes for full details. [b]Server List[/b] You can now browse Stormworks servers in the Steam server browser! Simply select the internet tab, set the filter to game:Stormworks, and it will show you the list of active servers! [b]Dedicated Server Providers[/b] Dedicated server companies can now specify the user data folder and ip binding for game servers, which is a request several game server companies have made to us in the last couple of weeks. [b]Fixes and Improvements[/b] We have been focused on improving the quality of the multiplayer and the game in general, and have made big improvements to a long list of issues. Thanks to everyone who helped let us know what needed improving on the issues site and using the "report bug" in-game button! Please see the patch notes for the full updates. For server admins running servers, we hope these tools help with running your communities, but please keep letting us know how we can improve the game using the issue tracking website, with the ingame buttons. Please remember to authorise only your trusted community members who will spawn vehicles responsibly and remember to clean up vehicles before they leave the server! You can also create un-manned servers with pre-defined sets of vehicles using the missions and environment mod features. Much love <3 The Stormworks Developers Patch Notes v0.10.3-v0.10.5 Fix - Mission timers being updated to 0 Fix - Crash with network compression on particularly large vehicles Fix - Client vehicles never loading due to packet discrepancies Fix - Crash when detecting null peers while spawning a new player Fix - Removed various unimportant and misleading logs from dedicated server console Fix - Server TPS varying based on machines in a state where clock accuracy is reduced Fix - Magall crash Fix - Magall not grabbing static physics Fix - Dedicated server not clamping setting values correctly v0.10.6 Fix - Mac crashes due to resource destruction order v0.10.7 Feature - Dedicated server Authorized list Only Authorized/Admin players can spawn vehicles and access the creative menu Whilelisted players are automatically Authorized Rework - Resized several ui elements, including server list and player list Rework - Server now shows seed Balance - Buffed Arctic Outfit temperature boost Fix - Servers allowing only max_players -1 to join Fix - Multiplayer shaking and sliding on vehicles Fix - Unlock all components on dedicated server Fix - Sleeping on dedicated servers Fix - Vehicle rendering jitter Fix - Nameplate rendering Fix - Jumping issues Fix - Players capsule not recognising that they are touching the ground Fix - Host fps display in player list always reading 60 Fix - Player list not scrolling 100% of the time Fix - Door sound and water particle issues Fix - Admins being able to ban/kick other admins Fix - Environment mod object and vehicle functionality as part of missions Fix - Video feed sometimes persisting through connectors Fix - Some inconsistencies with steam rich presence Fix - Magall issues in multiplayer Fix - Survivors not taking damage Fix - CTD when returning a transmitting lua-video vehicle to workbench Fix - Loading and saving now both leave '_' intact for game save names Fix - Research timers desyncing in multiplayer Fix - Several infrequent CTDs Dedicated servers now appear in the Steam server browser Dedicated servers are now sorted by Status and Number of players Dedicated server new commands: ?add_admin ?remove_admin ?add_auth ?remove_auth Dedicated server new settings: despawn_on_leave : Whether to despawn player survivors upon disconnecting from the server (Default false) Dedicated server new command line arguments: +server_dir : Server working and config directory, default: Same as Game directory (OS specific appdata path) +ip_bind : Local ip bind : defaults to all local IPv4 addresses v0.10.8 Fix - Server commands not working for local games Fix - Auth access to mission editor v0.10.9 Added some feedback messages for server commands Fix - Crash caused by magall while a vehicle is loading Fix - ?save being useable on local games Fix - Remove mission button not sending event to server Fix - Client side water leaks occurring through sealed doors Fix - Auth list allowing addition of duplicate ids Fix - Other player nameplates failing to render if they reconnect