v0.10.13 (The Emergency Beacon Update)
Author: Deltars,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/97eacfae9f4d586eab35af0502f201b4a6417cbc.jpg[/img]
Dear Stormworkers,
This week we have added new emergency beacon transmitter and locator blocks!
When activated, the emergency beacon outputs a signal. This signal can be picked up by the emergency beacon locator, which outputs pulses indicating how close the emergency beacon signal is. The range of emergency beacons is huge.
We recommend connecting the output of your beacon locator to a buzzer, indicator, or light. The closer you get, the faster the pulses.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/e82617cf2562e46ff4bcc52157235bcaf02d598f.jpg[/img]
The concept of emergency beacons is going to be very useful to us as we develop the next major update. Similar to our previous minor update, we are laying the groundwork for other new upcoming features, and the uses for emergency beacons in a career update are widespread, and create interesting game play.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/0d2ad5a7f5b6bc53115949bcd04a6d4c7b4f55ea.jpg[/img]
These new blocks are already useful and ready to use in your own missions, or multiplayer, and we wish you well on your target finding operations!
Much love <3,
The Stormworks Developers
Patch Notes
v0.10.13
Feature - Emergency Beacon and Emergency Beacon Locator
Feature - Added a help message for admins when un-authed player joins the game
Fix - Added missing composite node to Harness
Fix - Rope audio playing at full extension / retraction
Fix - Cost of medium winch
Fix - Time desync for mission and research display timers
Fix - +connect command line parameter not working
Fix - Added further protection from chat + mission object crashes