Upcoming - Version 1.0 September 17th 2020
Author: Deltars,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/e5e6f677a0f5f612abefde220846797400750db8.jpg[/img]
Dear Stormworkers,
There is less than a week left to go before the big Version 1.0 update, as Stormworks leaves early access on September 17th 2020.
[url=https://www.timeanddate.com/countdown/launch?iso=20200917T17&p0=136&msg=Stormworks+Version+1.0+Release&font=slab&csz=1]Version 1.0 Countdown[/url]
On launch the price will increase by 25%, so buy now to avoid paying the higher price. If you already own Stormworks, then Version 1.0 is a free update like all major updates have been before.
With just a few days left to go, lets go over the exiting new major updates included in this release:
[b]Experimental Branch[/b]
We are launching the new experimental branch at the same time as Version 1.0. The new experimental branch will be available to all players and have the most up to date, in development features, ready for your feedback. On launch, this will include the new modular engines, where you can build your own custom engines from component blocks.
[b]New LUA Game Modding[/b]
The new lua game scripts allow you to write missions, events, actions, game mods, server scripts, and much more using the new scripts and API provided. This is a huge new part of the game and gives players so much control and influence in Stormworks. We can not wait to see the mods players start to create. New API will be developed with the help of experimental branch.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/d402fca158b66bdbdd13e3e9462645bdac034d8d.png[/img]
[b]First Person Character[/b]
In first person, you will have a body, and view the world through the eyes of your character.
[b]First Person Tools & Equipment[/b]
You will pick up inventory items, and use tools and equipment in first person. This includes repair tools, firefighting equipment, rescue equipment, ropes, hoses and cables.
[b]Spreadable Vehicle Fire[/b]
Fire will spread across the surfaces of vehicle blocks, slowly spreading and progressing across a vehicle. This can quickly get out of control, so you will be aggressively tackling fires, relying on fire fighting vehicles, hand held hoses, fire extinguishers, and whatever other means of fire fighting you have equipped yourself with.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/b4c37f25c6645ff60577edeaf610c0a0614daca4.jpg[/img]
[b]New Career and Missions[/b]
The new career (built with the new LUA API) introduces procedural missions which can occur anywhere across the map. These missions may be at a known location, you may have to search an area, or track an emergency transponder signal, They may involve fire fighting, casualty rescue or other emergencies. Career mode is a fixed set of hardcore rules with a survival focus, but if you prefer different settings, the new "Custom" mode allows you to set your options any way you wish.
[b]New Logistics[/b]
The new cargo handling system (also built with the new LUA API) introduces container terminals. These terminals produce cargo, which are individually addressed to other terminals. Delivering cargo pays well but can be expensive with fuel and vehicle costs. Build your own cargo handling business, or just make a little cash on the side to help grow your coastguard fleet.
[b]New Tutorial[/b]
The new tutorial introduces the world of Stormworks, and the new missions. Expect a brief and basic, non-intrusive instruction as you complete your first mission. There is also several new video tutorials to help new players get started in the vehicle editor created by MrNJersey. These videos go over the basics of the vehicle editor, as well as take you through the stages of building your first boat.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/764bdd07d28316ca2935db11105a2d2ffff65017.png[/img]
[b]New Customisation Menu[/b]
The new Custom menu replaces the creative menu. This menu includes all the old options and plenty of new ones, with all settings being modifiable in real time, in game, without going back to the main menu or starting a new game. Change damage settings, reveal the map, hide map icons, allow teleporting and noclip, infinite fuel and electric, and despawn vehicles.
[b]Weather Simulation & Seasons[/b]
The new weather system means that weather in one location will be different in a different location. From the map, you can view information on temperature, precipitation, visibility, and wind. The weather system will simulate and change over time, and to some limited degree, you can predict weather changes due to a prevailing easterly wind. Weather is now stronger and more extreme. You do not want to get caught in the cold, the rain, or at worst, a violent storm with high winds, powerful enough to blow your ship off course and make it very difficult to land.
Just a few days left! We can't wait to share this new update with you. Join us on the [url=https://discord.com/invite/stormworks]Official Stormworks Discord[/url] on Thursday for the big launch.
Much love <3,
The Stormworks Developers