[img]https://clan.cloudflare.steamstatic.com/images//28842908/dd1604326bf757b33539abfc3f5d444252b9fa40.png[/img] Dear Stormworkers, Thank you to everyone who has been playing around with the new nuclear and coal power! It is incredible to see the new creations, from the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2503199299]fully working Brinkfield Nuclear Power Station[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2504796786]enhanced resource trading[/url] add-ons to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2503149739]nuclear submarines[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2504820944]coal freighters[/url]. We have been carefully reading your feedback and reports, and will be bringing fixes and improvements soon. [img]https://clan.cloudflare.steamstatic.com/images//28842908/1da1b1fecd2a97bba3c527ab6bbeb897cab66e47.jpg[/img] If you are not already aware, there is currently a free playtest on Carrier Command 2 (another game which we are involved in developing). If interested, simply [url=https://store.steampowered.com/app/1489630/Carrier_Command_2/]click "Request Access" on the CC2 store page![/url] In this announcement, we are announcing a series of improvements to the missions in Stormworks! Many of you have given great feedback on how you would like to see missions and career being improved, and we have been hard at work implementing these changes. Career continues to be an area that we are very interested in improving, and these will be some much needed upcoming changes. [b]Add-on Script Quality and Performance[/b] We are adding new simple type-in commands to spawn specific missions, clean up existing missions, and other frequently requested functions. We are greatly improving the load times of the official add-ons, so games will load faster. Missions will scale in custom mode when noclip is disabled rather than when creative menu is disabled, to make it easier for players to play career with custom settings such as third person. Survivors will sometimes spawn with strobe man-overboard-beacons to make locating them at night easier. Existing missions will no longer despawn mid mission when they time out. We will be improving some of the difficulty scaling, particularly with certain mission types. Rewards for delivering survivors will scale based on their health. [img]https://clan.cloudflare.steamstatic.com/images//28842908/cb8ce9024e60f26041c711c1356d48fe68273320.png[/img] [b]Building Fires[/b] We are working on adding a new mission type - building fires! These will be missions where there is a fire on a structure and survivors are at risk. It will be similar to crashed vehicle missions, except that the survivors are most likely within the structure and more at threat. This type of mission will be able to spawn at many locations across the game world, with many buildings rigged to set on fire. [img]https://clan.cloudflare.steamstatic.com/images//28842908/7bcc113a4af2a84020c68af4b01454f26e8c7aec.png[/img] [b]Support Vehicles[/b] We are working on new special AI vehicles - an aerial refueler that patrols the skies, and if you can intercept it, you can take fuel. There will also be a new hospital ship that acts as a moving hospital location where you can deliver casualties as part of the normal missions system. There is a helipad and rope connector points. This ship will be constantly moving, so be prepared to transfer casualties while underway. [img]https://clan.cloudflare.steamstatic.com/images//28842908/ea38ea380e4dd1581821c799dabc3532a236c46d.jpg[/img] [b]New Mission Types[/b] We are also looking at a variety of new mission types. We are considering buoy array operations where you install, remove and repair an array of ocean research buoys, underwater operations were you salvage sunken items such as lost anchors, missing persons where you are searching for an individual reported missing in a large area, man-overboard emergencies where vessels have reported a person overboard, delivering fuel, retrieving animals or objects, nuclear emergencies, and more. This is an evolving list and as always is subject to change. This also means we are looking for more feedback and suggestions, so if you have ideas for new mission types, please let us know! [img]https://clan.cloudflare.steamstatic.com/images//28842908/de1a3f18c55fbbf7373857c6d5ffb9dd11772b14.jpg[/img] These new missions updates will arrive over the next few months as some of the minor updates we have planned, along with the usual fixes and improvements that we are also working on. There will also be other minor updates such as new components and other stuff! We are also working on the major updates discussed in a previous post! We will share more on these soon. As always, we look forward to your feedback! Much love <3, The Stormworks Developers