[img]https://clan.cloudflare.steamstatic.com/images//28842908/59b15a6b6a8665369f458f3dd84ddf4e99df4c89.png[/img] Dear Stormworkers, In this announcement post, we will discuss some of the new systems we are creating as part of the Space DLC, and the associated free major update. [b]Compressed Gasses and Liquids[/b] As previously discussed, compressed gasses are coming to Stormworks, with a significant rework of the fluids system. This has a big impact for space, but also for deep-sea where high pressure and displacement will work slightly differently. [img]https://clan.cloudflare.steamstatic.com/images//28842908/24d9d89dffd2dbc43c04f8c21454c363d2a37221.png[/img] Gasses in the new version are able to enter and occupy compartments, and these gasses are compressible. When liquids and gasses enter or leave a compartment, they are treated as mixed evenly rather than layered by height, for the sake of usability by players, so behaviour is more consistent and it is easier to understand what is going on. This is to avoid the situation where a port on a compartment cannot capture all the contents because the port is part way up the side - its difficult to understand that the fluid level may have dropped below the port. This is also consistent with current behaviour and avoids players vehicles from breaking. [img]https://clan.cloudflare.steamstatic.com/images//28842908/7de2b075a598e705ca9a2e887135772b37c85f6a.jpg[/img] However, when it comes to doors, it is easier to understand where the water levels are relative to the door and is visually explained, so our system is a bit more in-depth. As in the current system, doors will only allow water through when the level of the water is above the bottom of the door. With new gasses, gas can also only spill through then the water level is below the top of the door. The implications of this is quite exciting. It means that moon pools will mechanically work, and gas will not escape once water covers the door. Don't forget that the gasses are compressible, so water can still rise and compress the gas, it is just that the gas will not escape. You can pump more gas in to increase the pressure, pushing the water level back down. [img]https://clan.cloudflare.steamstatic.com/images//28842908/8d223fc44092601f7690a3256753c7beedc36c3c.jpg[/img] The opposite is also true. If you open a door in the top of the compartment, this will allow all your compressed gas to escape, reducing the pressure and allowing more water to enter. For submarines, this system means that you could open valves (or even a door) between a compressed air container and a ballast tank with opening at the bottom. This would rapidly increase pressure, quickly pushing the water out and displacing it with compressed gas. [img]https://clan.cloudflare.steamstatic.com/images//28842908/2b962f3fdc43de8aaeb78c8e248a73586b5e8857.png[/img] Where there is a pressure difference through a door, gas or liquid will get pulled through. Physics objects including characters will be effected by this and dragged by the pressure. At high altitude or in space, a rapid depressurization event can suck you or any other physics object out of the door. We look forward to releasing this new system and many other features, and the new Space DLC on October 12th! We look forward to your thoughts and feedback. Much love <3, The Stormworks Developers