[img]https://clan.cloudflare.steamstatic.com/images//28842908/7b34562683ecdd1706c14a62d553e2bb29f119aa.png[/img] Dear Stormworkers, We have been fixing crash issues! Thanks to all the players who submitted their crash dumps via Bugsplat, we have already solved 80-90% of crashes, with more crash fixes going live in todays hot fix. [img]https://clan.cloudflare.steamstatic.com/images//28842908/e8fa881cc736369efdb0042195fad7ea89056b61.png[/img] This graph shows the crash data submitted to us, colour coded by where the game has crashed. In this data, you can see where we initially launch the crash dump reporting, and then 70% along the graph we launch v1.2.15 which fixes the main crashing issues and majority of crashes in the game. These fixes follow several recent quality improvement updates in our recent focus in this area. While there are undoubtedly more of these updates to come, crashes are the most severe errors and it is really exciting for us to make such a significant improvement in this area. [img]https://clan.cloudflare.steamstatic.com/images//28842908/471cfbaec91174e855a4a5e7c51de652369153cb.png[/img] We are also planning various lua API changes over the coming weeks and are sharing info on these changes ahead of time, after discussing with players involved in running servers and communities. Please see the change log for full details. [img]https://clan.cloudflare.steamstatic.com/images//28842908/1abf18b8a4362762e45cb8356b63139eec778af0.jpg[/img] Recently we announced the [url=https://store.steampowered.com/app/1489630/Carrier_Command_2/]Carrier Command 2[/url] release date, and the [url=https://store.steampowered.com/app/1657900/Carrier_Command_2_VR/]VR version[/url] of the same game (including a [url=https://www.youtube.com/watch?v=CZtiHyMWBmo]new trailer[/url]). This game is out on 10th August which is just over a week. After this release, our announcements will turn to focus more on the upcoming Stormworks major updates, which are very exciting. [img]https://clan.cloudflare.steamstatic.com/images//28842908/31e6bc3d825f34ab0f685615b20d19f951e5ab41.jpg[/img] Much love <3, The Stormworks Developers v1.2.15 (Hotfix) Fix - MP client teleport crash / defer tile removal on clients Fix - Crash when blending toward a missing animation v1.2.16-17 (Hotfix) Fix - addon script missing base_price in older saves Fix - crash when overloading an MC lua script (microcontrollers will now display a tick error should they fail) Fix - crash when accessing an invalid bird perch Fix - crash when attempting to render mc icons Fix - crash when ending benchmark before a frame is captured Upcoming Future Lua API changes: The following functions will be reworked to return a table and is_success instead of individual parameters to make them more scalable/neat: data, is_success = getVehicleDial data = { value = value_primary, value2 = value_secondary } data, is_success = getVehicleTank data = { value = current_amount, capacity = capacity } data, is_success = getVehicleBattery data = { charge = charge_factor } data, is_success = getVehicleHopper data = { value = current_amount, capacity = capacity } data, is_success = getVehicleSign data = { pos = { x, y, z } }