Upcoming - Fixes and Updates!
Author: Deltars,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/55e5d6a8bc66554e21a4c510695ae9130986388e.png[/img]
Dear Stormworkers,
This week we discuss some of the upcoming fixes and updates that we are working on in Stormworks!
At the moment we have a lot of new stuff in progress, from fixes, reworks, minor updates and major updates. Some of these new changes are going live today in a hotfix, others in coming weeks or months.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/2156d8bb323d1d9f116e81a0446598796bafabfc.jpg[/img]
[b]Fixes, Minor Updates, Major Updates[/b]
As always we are working on bug fixes and minor improvements. These smaller changes or quality improvements are often released quickly after we have made and tested them, so players can benefit from an improved experience as soon as possible. At the moment, we are particularly looking at multiplayer improvements, and investigating the associated bugs and crashes. Often these bug fixes take between an hour to a day to address, while others require days of work to resolve, and is a major allocation of development time.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/6a636dd29d654f1d341271ea5c140c5fbdb5b13b.jpg[/img]
Minor updates in progress involve the career updates we recently announced, including the hospital ship, refueler, mission types and mission content. Other minor updates include new windows, and other new blocks to expand the types of component and functionality you can build into your Stormworks creations. Minor updates typically take a few days to come together, and usually if a feature is bigger than this, it becomes part of a major update.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/337f01a5951810d258f394c2b8ea642d8492f358.jpg[/img]
Major updates include the weapons DLC, natural disasters, and other unannounced (but rumoured!) major updates. While these updates are months of work, they happen in the background at a steady rate and their various components come together over time. We are often working on multiple major updates at the same time, and while these updates release every 2 to 3 months, they have often been in development for up to a year.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/9f966e8996411abe8d05e3e52df868ec9de370ec.jpg[/img]
[b]Carrier Command 2[/b]
Many players have been asking for updates on CC2. Today we are adding multiplayer support to the already live [url=https://store.steampowered.com/app/1489630/Carrier_Command_2/]Carrier Command 2 demo[/url] as the game is participating in the Steam Next Festival. For those who are interested, go check out the multiplayer and let us know what you think with the in-game feedback button :-)
We are looking forward to releasing all this discussed Stormworks content! We hope todays hotfix brings some improvements, and look forward to the minor and major updates over the rest of the year and beyond.
Much love <3,
The Stormworks Developers
Patch Notes
v1.2.4 Hotfix
Rework - Increased HTTP request max characters from 512 -> 4096
Rework - ?mstart with no parameters now spawns a random mission
Fix - Prevent softlock during mstart when a specified mission has no available locations
Fix - Fixed multiplayer issues caused by vehicle loading
v1.2.3 (Extended Patchnotes)
Rework - Modified processing of Addon script HTTP requests
Fix - Stretched rope rendering coming away from the anchor
Fix - Addon zone dynamic loading for Env Mod locations
Fix - server.isInZone now works correctly for rotated zones