[img]https://clan.cloudflare.steamstatic.com/images//28842908/c01ac31398c15e5d329518be1fe306460a270c7b.png[/img] Dear Stormworkers, This week we are announcing part of the upcoming steam engines update - coal power! [img]https://clan.cloudflare.steamstatic.com/images//28842908/cf43912309b1611cc3929c59bb8bf7f4ff5aab5f.png[/img] Coal is a new resource in Stormworks. It takes the form of small physical particles, that can be poured through funnels, troughs, and stored in hoppers. This new resource can also be burnt in furnaces to heat up water. Coal hoppers can be linked together by connecting their mating surfaces, merging them into larger hoppers. Some hoppers have open tops that coal can fall into, while others are closed containers. A coal funnel allows you to pour coal from the hopper, releasing lumps of coal as individual, physically simulated particles. [img]https://clan.cloudflare.steamstatic.com/images//28842908/756fd2d0655b432a51e7d87d66d7cd5f08c117f7.jpg[/img] Furnaces take coal and combust it along with air, produce exhaust, and heat fluid up. This is obviously a useful component of steam engines, and we will let you know more about these new systems soon. This week, we are also releasing a bug fix update with several much needed fixes and improvements. See the patch notes below for a full list of changes. [img]https://clan.cloudflare.steamstatic.com/images//28842908/07f871504719b982985dd205f1cc097f9db17da1.jpg[/img] We look forward to hearing about what you think of coal, and the ways in which it could impact gameplay in Stormworks! Should we expand the logistics side of the game with coal transportation? We look forward to hearing your thoughts and feedback! We are really excited for some upcoming minor updates, which include features and components requested by the community. More info due soon! Much love <3, The Stormworks Developers Patch Notes v1.1.19 Rework - Removed gearbox torque damage Rework - Gearbox ratios 1 & 2 are now named On & Off Rework - Increased min and max range for missions to reduce clutter Fix - Corrected gearbox descriptions Fix - Added new sensors to the research tree Fix - setFire function causing instant explosions Fix - Buoyancy damping on small bodies Fix - Small rocket parts missing buoyancy surfaces Fix - Fluid rate tooltip showing 10 times less than the value Fix - Radar/Sonar small tracking issue Fix - Sonar not correctly tracking submerged targets Fix - Mirrored rendering and constraints for pressure sensor Reverted fix for emissive lights underwater as it caused other render issues