[img]https://clan.cloudflare.steamstatic.com/images//28842908/5011a36c34b9d91f9c1b8ae5692db031f3ecefc9.jpg[/img] Dear Stormworkers, Our thoughts and wishes to everyone in this challenging and extraordinary time. Two weeks ago we announced the upcoming game mode scripting. In this announcement, we want to discuss the practical effect of the new scripting, and some of the new features we are looking at building with it. Our current focus is career and developing new, engaging things to do in Stormworks. First and foremost, this is a Search and Rescue game, and the new game mode scripting allows us a lot of power to develop new interactive, procedural emergencies for players to solve. The new game mode scripting allows both us and players to build custom scripts that controls various systems within the game. For example, we are looking at new SAR missions using the system. Within our SAR missions script, we can mark search areas for the player to search and randomly place a lost ship within that zone. If the player does not find the ship in distress within time, or if the weather becomes worse, the ship could begin to sink, fires could start, survivors could perish, and the parameters of the mission could change. All of this can be built up within the script, and could be entirely procedural so that players will never face the exact same mission twice, and will never know what is going to happen next. And there is much more possible with the new scripting system. We are also looking at building a cargo delivery system, where we can build cargo terminals with cranes and cargo handling equipment within the environment mod system, then use the new scripting to spawn and track containers, with the required UI to tell the player where the destination is for each piece of cargo. [img]https://clan.cloudflare.steamstatic.com/images//28842908/69f927b2b35ed3e84909a617b3c77779ae1029a1.jpg[/img] But by far the best aspect of this new system is that anyone can build these scripts. While we are designing the system with SAR missions in mind, there are unlimited possibilities of what can be built with these scripts, and we are aware of the power for players to build anything from their own, much improved search and rescue disasters, to whole game modifications. When you consider that you are not an average gaming community, but in fact, many of the most creative, capable, and brilliant players out there, this is very exciting indeed. [img]https://clan.cloudflare.steamstatic.com/images//28842908/4a411caa27413927a504bba2ef9c1e8689d069d5.jpg[/img] So, what stuff can you control via the new scripts? [list] [*] Multiplayer server management - get information about players, kick, ban, auth, send messages, teleport [*] Game settings - change game settings such as damage, third person, creative options, etc. [*] Vehicle management - get information about vehicles, spawn, despawn, teleport [*] Mission management - manage environment mod objects, manage objects from mission locations, trigger fires, vehicle buttons, etc. [*] NPC management - get information about survivors, spawn, despawn, set health data [*] Map management - draw areas, markers and icons on the map with per-player control [/list] We want to share the above information so you can tell us what we are missing! If there are script functions you think we should add, let us know in the comments or with feature requests! [img]https://clan.cloudflare.steamstatic.com/images//28842908/97262d10568cf0ad1a7209d1fc79e60a5bd1b85b.jpg[/img] We have much more planned and already in development and can't wait to share information on the other much requested features that are on the way :-) Much love<3 The Stormworks Developers