Stormworks: Space DLC - 12th October!
Author: Deltars,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/849de0acf54e0cbc99d3dd8030aaf125d18a76dc.png[/img]
Dear Stormworkers,
The new Stormworks: Space DLC will release on 12th October!
Wishlist the DLC here:
https://store.steampowered.com/app/2383250/
Watch the trailer here:
[previewyoutube=IgpAPUgNZDM;full][/previewyoutube]
Stormworks: Space has been years in the making, and introduces space and moon operations to the world of Stormworks:
[b]Space and Lunar Biome[/b]
Travel from earth, up through the atmosphere, across the vacuum of space, and down to the surface of the moon in a continuous simulation. Space is infinite nothingness, while the lunar surface is 900 square kilometers of grey dust, craters, canyons, and caves.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/aa18aad0a56793fa33b798fab26afa76a76a39b1.png[/img]
[b]New Simulations[/b]
Gravity will be simulated and weakens as you travel away from the earth and moon. Ascend high for a geostationary orbit, or build horizontal velocity for a lower orbit.
Vacuum and compressed gasses are introduced, as well as the oxygen, carbon dioxide, hydrogen and nitrogen component parts of air. Maintain life support and avoid over pressure or under pressure, hypoxia and hypercapnia. Equalize pressure before opening doors or risk being sucked through.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/804d1b5b88aecf1ae3a1739918bff0225ef75aba.png[/img]
[b]New Components[/b]
Propel through space with the new liquid fuel engines, fueled by compressed oxygen and hydrogen which can be manufactured using electrolysis. RCS thrusters and gyroscopic actuators can be used for fine control. New navigation components help orientate and position you where there is no GPS coverage. Build spacewalk kit with the new seats.
[b]New Equipment[/b]
Operate in vacuum with the new space suits. Limited air supply can be recharged in some seats.
[b]Limitations[/b]
Our take on space simulation has some limitations, mostly because the game engine wasn't originally designed for space. For example, while in a seat, you have 6 degrees of freedom as usual, outside of a seat, the player always orientates consistently with the same up direction (no 6-DOF first person controller).
Taking the flat planar world of Stormworks and getting this to work as a spherical body planetary simulation has required a lot of thought. The surface of the earth and moon will tile / wrap around. Our solution remaps 3d space along gravitational field lines, and mostly makes sense in [url=https://www.youtube.com/watch?v=XRr1kaXKBsU]quantum space[/url] but is not a true euclidean simulation and has some limitations such as not being able to travel around the back of the moon.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/dc666065dedc387b2bea38e1dab3f0b243ff6f2c.png[/img]
[b]Major Update[/b]
As usual, this DLC is accompanied by significant updates to the base game, in order to help with compatibility, and incorporate some of the new systems to the base game where is make sense to do so (such as compressed gasses, world tiling, etc). New components will also be cosmetically available in the base game, with limited functionality to help keep the workshop unified and compatible.
We look forward to your thoughts and feedback on this new update!
Much love <3,
The Stormworks Developers