Stormworks: Industry Space - NEW DLC OUT NOW!
Author: Geometa,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/00e929dfe1839b20f8b8c26cdc50da86e0f3b69f.png[/img]
Dear Stormworkers,
The Stormworks: Space DLC is out now!
https://store.steampowered.com/app/2383250/
[b]What is included?[/b]
This new expansion means that you can build working space rockets, travel to space and the moon, operate in low and zero gravity, build orbital space stations and satellites, perform space rescues, and more.
The moon is the biggest land location yet, with over 1000 square kilometres of lunar surface. Expect craters, caves, stranded astronauts, and damaged space bases.
Create your electrolysis plant to make liquid rocket fuel to burn in your new liquid fuel engines.
Use compressed gas in your RCS system and use your reaction wheels for precise position and orientation control in space, for example when docking with other vehicles or stations.
New missions occur in space and on the moon, including astronaut rescues, repair, and recovery operations.
Design life support systems, considering temperature, pressure, and oxygen / carbon dioxide levels. Equip space suits to protect from the vacuum of space, and build EVA backpacks to assist with space walks.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/e8fa5d752c2f4ace614c8b09e6ffc73b383733dc.png[/img]
[b]New Updates To The Base Game[/b]
While the Space DLC is required to leave the atmosphere, many changes are included in the base game to ensure workshop compatibility.
The fluid system is completely reworked to support compressed gasses. Air now consists of it's constituent parts: oxygen, carbon dioxide, nitrogen. Gas pressure introduces many new mechanics such as forces due to equalizing pressures, displacement, and more.
The world now wraps around at borders, allowing you to circumnavigate the world of Stormworks.
Many new components are also being introduced including new fluid parts, large solar panels, navigation sensors, directional communication dishes, and more.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/4418516a537298955cbb14dcbc6689f91e97011f.png[/img]
[b]A Big Thankyou to the Community[/b]
Many of you have helped inspire and drive this new update. Thank you to all the creators who have dared to dream of space and uploaded some incredible space vehicle creations to the workshop. And thank you to the Youtubers who have been showcasing these creations, playing with the idea, and discussing space in Stormworks.
We can't wait to hear what you think of the new update!
Much love <3,
The Stormworks Developers
Patch Notes
v1.9.0 - Space
Space DLC Features:
Feature - Atmosphere and Space Simulation
Feature - Huge Moon Surface Playable Area
Feature - Liquid Fuel Rockets
Feature - Electrolyser Component
Feature - RCS Thruster Component
Feature - Reaction Wheel Component
Feature - Astronomy Sensor Component
Feature - Space Missions
General:
Feature - World border wrapping
- The world of Stormworks now seamlessly warps you to the other side of the map when crossing an edge
- Updated the ambient temperature texture to reflect this change
Feature - Large Solar Panels
Feature - Fluid, Gas, Temperature and Pressure overhaul
- Fluids have been separated into liquids and gases
- New Gases: Oxygen, Carbon Dioxide(Exhaust), Nitrogen, Hydrogen
- Complete overhaul to fluid pressures, allowing gases to be compressed
- Complete overhaul to fluid transfer and exchange between components, including backflow and pressure levelling
- Compartments now have their own temperature and pressure data
- Player is now damaged from ambient pressure and heat in addition to height/proximity based damage
- Inventories now have a fluid port for recharging outfits with oxygen
- Fires now consume oxygen to burn and produce CO2
- Humans and animals now breathe which consumes Oxygen and generates CO2
- Ocean and atmospheric pressure now scales with altitude
- Rapid fluid exchange across door thresholds will now apply a force to objects in the flow
Feature - Barometer Component
Feature - Space/Backpack Seat
Feature - 2 Space Suit Outfits
Feature - Gravity calculation overhaul and improvements
- [DLC] Players can place vehicles into geostationary orbit at ~300km
- [DLC] Characters can float in space oriented by their camera direction
- Pseudo stable orbit gravity based on linear velocity (Explained below)
- Revised character falling pose
Feature - Improved Jet/Rocket particle rendering
Feature - New Rocket workbenches
Feature - Vehicle Groups (sub-vehicle splitting)
- Vehicles with many 'sub-vehicles' are now split into completely separate vehicles on spawn
- Addon lua has been updated to reflect this change, which is detailed in the section below
Feature - Improved the navigation of tile locations in the addon editor by splitting them by biome
Feature - Photomode cinematic camera stabilization and increased tether range by x4
Feature - Gas and liquid relief valve components
Feature - Liquid and Gas meter components
Feature - Gas Tanks
Feature - Directional Radio components for long distance data exchange
Feature - Solid propellant is now required to fuel SRBs, and can be refined with water and Aluminium
Feature - Sound effects for pumps and other fluid components
Feature - Added 30 Dollar Trainyard to the starting bases
Fix - #4846 #2798 Fixed vehicle fires not contributing to ambient temperature
Fix - Several particle effect rendering fixes
Fix - Fixed issue with parented mission zones not despawning with their parent vehicle
Fix - Dedicated server crash caused by clouds attempting to render
Fix - Fixed composite read values for the modular engine cylinder air and fuel
Fix - Fixed connection state sync for dock-door and nuclear parts
Fix - Crash caused by saving while a tile was not thread loaded
Fix - Flipping issues for components with no physics voxels
Fix - Fixed flame/jets rendering stutters
Fix - Internal RX signal strength integer overflow errors
Fix - Default missions not updating parented delivery zones transforms
Fix - Several multiplayer improvements to address nearby vehicle desync and frequency
Fix - Improved client character grounded vehicle detection
Rework - Removed sunrise/sunset slider in place of separate Day/Night duration sliders
Rework - Rescaled rewards for tow missions
Addon Lua:
getVehicleData - added group_id, removed filename
getVehicleGroup
despawnVehicleGroup
setGroupPos
setGroupPosSafe
onGroupSpawn
spawnAddonComponent - split id data - object_id, group_id, vehicle_ids[]
getTileInventory and setTileInventory now support propellant
getAstroPos
Dev Notes and Tips:
Tip - Be careful when opening doors between differently pressurized areas...you may find yourself flung out into space!
Tip - DLC owners get the new Stormworks theme space remix as the default main menu music
Tip - Many earthly positional data components don't work in space, make sure you are prepared to navigate manually or with an astronomy sensor
Tip - Components that rely on air/oxygen will be much less effective at higher altitudes as the atmosphere thins
Tip - Characters and creatures need oxygen to breathe, don't trap yourself in a small box with no ventilation
Tip - The fire extinguisher can be used to propel yourself in space!