[img]https://clan.cloudflare.steamstatic.com/images//28842908/00e929dfe1839b20f8b8c26cdc50da86e0f3b69f.png[/img] Dear Stormworkers, The Stormworks: Space DLC is out now! https://store.steampowered.com/app/2383250/ [b]What is included?[/b] This new expansion means that you can build working space rockets, travel to space and the moon, operate in low and zero gravity, build orbital space stations and satellites, perform space rescues, and more. The moon is the biggest land location yet, with over 1000 square kilometres of lunar surface. Expect craters, caves, stranded astronauts, and damaged space bases. Create your electrolysis plant to make liquid rocket fuel to burn in your new liquid fuel engines. Use compressed gas in your RCS system and use your reaction wheels for precise position and orientation control in space, for example when docking with other vehicles or stations. New missions occur in space and on the moon, including astronaut rescues, repair, and recovery operations. Design life support systems, considering temperature, pressure, and oxygen / carbon dioxide levels. Equip space suits to protect from the vacuum of space, and build EVA backpacks to assist with space walks. [img]https://clan.cloudflare.steamstatic.com/images//28842908/e8fa5d752c2f4ace614c8b09e6ffc73b383733dc.png[/img] [b]New Updates To The Base Game[/b] While the Space DLC is required to leave the atmosphere, many changes are included in the base game to ensure workshop compatibility. The fluid system is completely reworked to support compressed gasses. Air now consists of it's constituent parts: oxygen, carbon dioxide, nitrogen. Gas pressure introduces many new mechanics such as forces due to equalizing pressures, displacement, and more. The world now wraps around at borders, allowing you to circumnavigate the world of Stormworks. Many new components are also being introduced including new fluid parts, large solar panels, navigation sensors, directional communication dishes, and more. [img]https://clan.cloudflare.steamstatic.com/images//28842908/4418516a537298955cbb14dcbc6689f91e97011f.png[/img] [b]A Big Thankyou to the Community[/b] Many of you have helped inspire and drive this new update. Thank you to all the creators who have dared to dream of space and uploaded some incredible space vehicle creations to the workshop. And thank you to the Youtubers who have been showcasing these creations, playing with the idea, and discussing space in Stormworks. We can't wait to hear what you think of the new update! Much love <3, The Stormworks Developers Patch Notes v1.9.0 - Space Space DLC Features: Feature - Atmosphere and Space Simulation Feature - Huge Moon Surface Playable Area Feature - Liquid Fuel Rockets Feature - Electrolyser Component Feature - RCS Thruster Component Feature - Reaction Wheel Component Feature - Astronomy Sensor Component Feature - Space Missions General: Feature - World border wrapping - The world of Stormworks now seamlessly warps you to the other side of the map when crossing an edge - Updated the ambient temperature texture to reflect this change Feature - Large Solar Panels Feature - Fluid, Gas, Temperature and Pressure overhaul - Fluids have been separated into liquids and gases - New Gases: Oxygen, Carbon Dioxide(Exhaust), Nitrogen, Hydrogen - Complete overhaul to fluid pressures, allowing gases to be compressed - Complete overhaul to fluid transfer and exchange between components, including backflow and pressure levelling - Compartments now have their own temperature and pressure data - Player is now damaged from ambient pressure and heat in addition to height/proximity based damage - Inventories now have a fluid port for recharging outfits with oxygen - Fires now consume oxygen to burn and produce CO2 - Humans and animals now breathe which consumes Oxygen and generates CO2 - Ocean and atmospheric pressure now scales with altitude - Rapid fluid exchange across door thresholds will now apply a force to objects in the flow Feature - Barometer Component Feature - Space/Backpack Seat Feature - 2 Space Suit Outfits Feature - Gravity calculation overhaul and improvements - [DLC] Players can place vehicles into geostationary orbit at ~300km - [DLC] Characters can float in space oriented by their camera direction - Pseudo stable orbit gravity based on linear velocity (Explained below) - Revised character falling pose Feature - Improved Jet/Rocket particle rendering Feature - New Rocket workbenches Feature - Vehicle Groups (sub-vehicle splitting) - Vehicles with many 'sub-vehicles' are now split into completely separate vehicles on spawn - Addon lua has been updated to reflect this change, which is detailed in the section below Feature - Improved the navigation of tile locations in the addon editor by splitting them by biome Feature - Photomode cinematic camera stabilization and increased tether range by x4 Feature - Gas and liquid relief valve components Feature - Liquid and Gas meter components Feature - Gas Tanks Feature - Directional Radio components for long distance data exchange Feature - Solid propellant is now required to fuel SRBs, and can be refined with water and Aluminium Feature - Sound effects for pumps and other fluid components Feature - Added 30 Dollar Trainyard to the starting bases Fix - #4846 #2798 Fixed vehicle fires not contributing to ambient temperature Fix - Several particle effect rendering fixes Fix - Fixed issue with parented mission zones not despawning with their parent vehicle Fix - Dedicated server crash caused by clouds attempting to render Fix - Fixed composite read values for the modular engine cylinder air and fuel Fix - Fixed connection state sync for dock-door and nuclear parts Fix - Crash caused by saving while a tile was not thread loaded Fix - Flipping issues for components with no physics voxels Fix - Fixed flame/jets rendering stutters Fix - Internal RX signal strength integer overflow errors Fix - Default missions not updating parented delivery zones transforms Fix - Several multiplayer improvements to address nearby vehicle desync and frequency Fix - Improved client character grounded vehicle detection Rework - Removed sunrise/sunset slider in place of separate Day/Night duration sliders Rework - Rescaled rewards for tow missions Addon Lua: getVehicleData - added group_id, removed filename getVehicleGroup despawnVehicleGroup setGroupPos setGroupPosSafe onGroupSpawn spawnAddonComponent - split id data - object_id, group_id, vehicle_ids[] getTileInventory and setTileInventory now support propellant getAstroPos Dev Notes and Tips: Tip - Be careful when opening doors between differently pressurized areas...you may find yourself flung out into space! Tip - DLC owners get the new Stormworks theme space remix as the default main menu music Tip - Many earthly positional data components don't work in space, make sure you are prepared to navigate manually or with an astronomy sensor Tip - Components that rely on air/oxygen will be much less effective at higher altitudes as the atmosphere thins Tip - Characters and creatures need oxygen to breathe, don't trap yourself in a small box with no ventilation Tip - The fire extinguisher can be used to propel yourself in space!