Major Update #7 - Performance Optimization - Arrives this Wednesday 31st July
Author: Deltars,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/eeeb762cdcc6bae1f11b0505b48e10ca105c5508.gif[/img]
Dear Stormworkers,
For the last couple of months, we have been hard at work improving the frames per second of Stormworks. This has involved re-engineering many parts of the engine, and re-writing parts of the game.
The time is almost here to share these performance improvements! [url=https://www.timeanddate.com/countdown/generic?iso=20190731T1730&p0=136&msg=Stormworks+Major+Update+7&font=cursive&csz=1]This Wednesday at 16:30 UTC[/url], we will be launching this major update.
[b]What level of performance improvement should I expect?[/b]
This depends. In some situations on some hardware, the performance can be the same, in other situations the game can run 250% faster.
Most players will notice a significant improvement.
The best improvements will occur for situations with heavy physics such as large ships, for computers with slower CPU, and for computers with AMD graphics.
[b]What has changed to make the game run faster?[/b]
We have split up the core work load of the game into 3 chunks, and placed each chunk on it's own thread. Physics, logic, and rendering now run in parallel rather than in sequence.
Ocean simulation, some vehicle calculations, loading vehicles, and loading islands already ran in parallel.
These changes are part of our mission to improve the quality in Stormworks and tighten up several areas we have marked for improvement.
We really look forward to sharing these with you! See you on Discord this Wednesday for the usual update hype, voice chat shenanigans, Sheepdog's singing and more!
Much love <3
The Stormworks Developers