Major Update #2 - The Advanced Editing Update
Author: RoboJon,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28842908/bb3a4cff022c5f6bac0433c8e22087f8895f5ead.gif[/img]
Dear Stormworkers,
The advanced editing update is here! This major update brings a suite of new tools for building your vehicles, including some of the community's most frequently requested features.
[b]Feature - Cut/Copy/Paste and Subassembly System[/b]
Want to build a boat by combining the best bits of all your other creations? Or import an advanced logic system that you've found on the workshop? You can now select parts of your vehicle to cut, copy and paste them along with their logic and properties. Copied selections can be saved as their own vehicles, and existing vehicles can be imported and pasted. Any selection you make can also be rotated and flipped in the same way as other components.
[b]Feature - Improved Paint Tools[/b]
The new "plane fill" paint tool lets you paint all connected surfaces of the same colour and orientation, making it a lot easier to recolour large areas. Two more shades of grey have been added to the paint box, as well as RGB sliders and a new palette that will remember up to 35 custom colours. The additive paint tool has been upgraded to allow you to repaint the backlights on dials and gauges, and some major optimisations ensure painting large vehicles is as smooth as it is for small ones!
[b]Feature - Symmetry and Section Planes[/b]
The section plane tool lets you see inside your vehicle while you work on interior spaces without having to worry about carefully positioning the camera. The existing symmetry planes have also had an upgrade - you can now move them around, and all paint tools will now mirror.
[b]Feature - General Quality of Life Improvements[/b]
Holding [ctrl] and clicking a component will instantly equip the same component and paint colour. Erasing a component and pressing undo will now restore that component's properties and logic links. A new togglable measurement tool will display the dimensions of a selection of blocks as you place them. And pyramid blocks can now be dragged diagonally to automatically place a line of pyramids and inverse pyramids!
Thanks for all the feedback that made this major update possible. As always, let us know your thoughts and feedback on Discord, the Steam forums and our issue tracker.
Much love <3
The Stormworks Developers
[b]Patch Notes[/b]
v0.3.0
Feature - Selection grid and subassembly tool
- Move and resize the selection grid
- Cut, copy and paste sections of vehicles (along with their properties and logic)
- Save and load selections to quickly add subassemblies to your vehicle
- Flip and rotate any part of your vehicle
Feature - Section plane tool (allows you to see a cross-section of your vehicle, making it a lot easier to work on interiors)
Feature - Movable symmetry plane (existing symmetry plane upgraded to be movable to any part of your vehicle)
Feature - Plane fill paint tool (clicking a surface will paint all other attached surfaces of the same colour and orientation)
Feature - Block eyedropper (ctrl-click any component on your vehicle to instantly equip the same component)
Feature - Paint eyedropper (ctrl-click any painted surface on your vehicle to set the selected paint colour)
Feature - Updated merge bodies rendering (similar to select mode)
Feature - Measurement tool (when enabled, the dimensions of an area you're dragging will be displayed in the bottom right in blocks and metres)
Feature - Drag-place support for pyramids (dragging a diagonal line of pyramids/inverse pyramids will automatically fill in the inbetween pyramids/inverse pyramids)
Feature - Additive paint tool now paints all additives (you can now easily recolour backlights on dials and gauges with this tool)
Feature - Placing/erasing/painting components on large vehicles no longer lags
Feature - Added 2 more shades of grey to default colour palette
Feature - Custom colour sliders (select any rgb colour to paint your vehice in)
Feature - Custom colour palette (persitently store your own palette of up to 35 custom colours)
Feature - Undo/redo now now restores logic links and properties of erased components
Feature - Symmetry mode works for paint tool
Feature - Symmetry plane renders as a voxel-aligned grid instead of scaling with camera
Feature - Added clamp(x,y,z) function to function gates
Fix - Fixed spelling mistake in function components
Fix - Changed funtion gate operator colour to be visible on editbox highlight
Fix - Missions complete correctly when objectives have timed out
Fix - Fixed trigonometry gate inverse functions not using correct units
Fix - Fixed carried item forces being applied while game is paused
Fix - Velocity pivot max speed capped to reduce physics errors (10 rotations per second)
Fix - Logic gates max number value output capped to reduce logic errors (+-1000000)
Fix - Logic gate output of +-infinity or NaN sets output to 0
Fix - Rebalanced timers on oil rig rescue mission
Fix - Undo/redo preserves component bodies correctly
Fix - Tail rotor no longer produces lateral forces