Coal, Nuclear and Steam Major Update Out Now!
Author: Deltars,
published 3 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//28842908/69f0d16813c8a48e979bc8aa02979873fe481a89.png[/img]
Dear Stormworkers,
The coal, nuclear and steam major update is out now!
The new coal system includes the new coal resource, coal handing with physical particles, hoppers, ducts, and funnels. Coal can be burnt in the new furnaces to heat water.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/ec4b10df41f2128aa22d562a4394bd340f5810a8.png[/img]
The new nuclear system includes fuel rods, fuel assemblies, and control rods. You can make your own reactors by arranging these new components in an enclosed space and filling with water (coolant). You can insert and remove fuel rods to renew your nuclear fuel and control the rate of reaction with control rods. You decide the size and design of your nuclear reactor, but consider the mechanics of disposal of spent fuel and maintenance!
[img]https://clan.cloudflare.steamstatic.com/images//28842908/72f082b894d6b19c2cea7787fe1cefd32f91487d.jpg[/img]
The new steam system allows you to turn water into steam (using the boiler), turn steam pressure into mechanical energy (using the turbine) and turn steam back into water (using the condenser).
When these new energy systems work, expect long fuel life and high persistence. However, when they go wrong, expect disaster. Steam components will explode if the steam pressure gets too high, and nuclear reactors will melt down if they get too hot.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/722253e99113bbb3c25c660516a9461637ddcfb8.png[/img]
We give you new Geiger counters and hazmat suits to help deal with the dangers of radiation, but any mishandling of radioactive materials, damage to reactors, or losing control of your nuclear reaction and melting down will have severe environmental consequences. Nuclear fallout may last a long time, rendering areas of the game world dangerous to visit.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/757e29193f3b2513cb9fe0bba8b773d7eac0e473.jpg[/img]
As well as these new systems, we have also re-made the fuel trading system with the new lua API. You can now buy and sell coal as well as oil and liquid fuel across many new locations in the game world. The market is dynamic and will move and adjust based on supply and demand.
[img]https://clan.cloudflare.steamstatic.com/images//28842908/f1a3754ee32abfc98571b212d007c0681d51c8e6.png[/img]
We have also rebranded: Sunfire Software is now Geometa! We renamed a while back and have just got round to setting up [url=https://geometa.co.uk]our new website[/url]. It's still the same company and the exact same team.
There are also a series of bug fixes and improvements included in this update! See the change log for the full details.
We hope you enjoy the new content and we look forward to hearing your feedback on this new major update!
Much love <3,
The Stormworks Developers
Patch Notes
v1.2.1
Feature - Coal & Steam Power
Feature - Nuclear Reactors & Radiation
Feature - Resource Trading Addon*
*The new resource trading addon replaces the old fluid gantries addon, and the trading code has been moved from the game into the Lua so players can customise or add their own locations/vehicles much like our other addons.
Added Clear Radiation button to custom menu to remove fallout zones
Added a Preset Reactor and Firebox setup
Rework - Added a second port to fluid tanks for better integration into coolant loops. New behaviour only occurs when both ports are connected.
Rework - Adjusted monitor borders
Rework - Signs now render tooltips if they have a custom name
Rework - In singleplayer edit modes, damage is now paused
Rework - Removed Hazmat suit from default wardrobe
Rework - Fluid system pipe flow division better fits pipe demand
Fix - Tanks storing more than their maximum
Fix - Ocean floor triangle rendering winding backwards
Fix - Restored missing update to modular engine audio
Fix - Misnamed variable in default mission script
Fix - Increased string buffer for addon vehicle names (could not place vehicles)
Lua Changes:
+ server.setVehicleHopper(vehicle_id, hopper_name, amount)
+ coal_level, hopper_capacity, is_success = server.getVehicleHopper(vehicle_id, hopper_name)
+ d, m, y = server.getDate()
~ tank_level, **tank_capacity,** is_success = server.getVehicleTank(vehicle_id, tank_name)
+ function onButtonPress(vehicle_id, peer_id, button_name)
setVehicleTank and getVehicleTank now use Litres instead of centiLitres