SteamVR has been updated with the latest beta build, 1.4.18. This update fixes several problems that were introduced in 1.4.x, as well as a few longer-standing issues. Release notes for other changes from the 1.4.x branch can be found here: https://steamcommunity.com/games/250820/announcements/detail/2715020104647876457 SteamVR: [list] [*]Disabled force fading to the grid when applications are repeatedly missing > 10 frames in a row. [*]Removed “Application is not responding” dialog. [*]Fixed vrserver crash on startup on a corrupted config file. [*]Fixed crash when initializing motion smoothing on AMD on certain driver revisions. [*]Fix hang caused by rapidly submitting image overlays. [*]Don’t force SteamVR to exit after the system goes to sleep and wakes up. [*]Allow display of skybox overrides set by applications when application hangs even if they didn’t explicitly call IVRCompositor::FadeGrid to signal they are loading or otherwise unable to Submit frames at a reasonable rate. [/list] SteamVR Input: [list] [*]Fixed haptics in legacy games with mirrored bindings. [*]Fixed issue with users with custom bindings when switching between builds of games where one build uses SteamVR Input and the other has legacy bindings. The user will now be changed back to the default instead of having bindings that won’t work. [*]Fixed rare crash when downloading bindings from the Steam Workshop. [/list] Oculus: [list] [*]Fixed haptics on Rift S controllers. [/list] Note: This build was amended Friday, May 31st at 9:40AM PDT with a trivial change to SteamVR Home to prevent a couple over-eager virus scanners from preventing SteamVR from installing.