SteamVR Beta Updated - 2.8.1
Author: nathan,
published 3 months ago,
If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b]
The Steam Link for Meta Quest FAQ page is available [url=https://help.steampowered.com/en/faqs/view/0E2C-406B-9135-38A4]here[/url].
Anyone can opt into the SteamVR Beta. Instructions are available [url=https://help.steampowered.com/en/faqs/view/4F5E-AD22-7402-2EAD]here[/url].
[b]SteamVR:[/b]
[list]
[*]Dashboard Grab Handles have a new movement model that includes accelerated movement towards and away from the user. The acceleration factor can currently be adjusted in the dashboard settings tab.
[*]The controls for desktop windows have been restyled.
[*]Allow Tundra trackers to bind to left and right ankle roles.
[*]Fixed the SteamVR settings page crashing if drivers attempt to show settings on the page before an HMD connects.
[*]Curl data from GetSkeletalSummaryData will now report 0.f (rather than 1.f) if fingers are hyperextended.
[*]Improved behavior with very low FPS scene apps on non-native headsets (Quest, Steam Link, Virtual Desktop, etc)
[/list]
[b]OpenXR:[/b]
[list]
[*]Fix inconsistencies in xrLocateViews when switching between stage and local space.
[*]Fix bindings for left_ankle and right_ankle in XR_HTCX_vive_tracker_interaction.
[*]Fix non-base projection layers displaying in the wrong space.
[/list]
[b]Steam Link:[/b]
[list]
[*]Added theoretical illumination time to debug graph.
[/list]