If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b] The Steam Link for Meta Quest FAQ page is available [url=https://help.steampowered.com/en/faqs/view/0E2C-406B-9135-38A4]here[/url]. Anyone can opt into the SteamVR Beta. Instructions are available [url=https://help.steampowered.com/en/faqs/view/4F5E-AD22-7402-2EAD]here[/url]. [b]SteamVR:[/b] [list] [*]Dashboard Grab Handles have a new movement model that includes accelerated movement towards and away from the user. The acceleration factor can currently be adjusted in the dashboard settings tab. [*]The controls for desktop windows have been restyled. [*]Allow Tundra trackers to bind to left and right ankle roles. [*]Fixed the SteamVR settings page crashing if drivers attempt to show settings on the page before an HMD connects. [*]Curl data from GetSkeletalSummaryData will now report 0.f (rather than 1.f) if fingers are hyperextended. [*]Improved behavior with very low FPS scene apps on non-native headsets (Quest, Steam Link, Virtual Desktop, etc) [/list] [b]OpenXR:[/b] [list] [*]Fix inconsistencies in xrLocateViews when switching between stage and local space. [*]Fix bindings for left_ankle and right_ankle in XR_HTCX_vive_tracker_interaction. [*]Fix non-base projection layers displaying in the wrong space. [/list] [b]Steam Link:[/b] [list] [*]Added theoretical illumination time to debug graph. [/list]