SteamVR Beta Updated - 2.1.2
Author: nathan,
published 1 year ago,
In order to get all of these changes, make sure you're opted into both the [url=https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3]Steam Client Beta[/url] and [url=https://help.steampowered.com/en/faqs/view/4F5E-AD22-7402-2EAD]SteamVR Beta[/url].
If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b]
[b]SteamVR:[/b]
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[*] Allow floating screens to scale down to 25%, and screens attached to controllers down to 10%. Shrunk respective control bars to fit.
[*] Fix for a crash when rendering panorama overlays while floor reflections are enabled. [url=https://steamcommunity.com/app/250820/discussions/3/3941273178893434941/]https://steamcommunity.com/app/250820/discussions/3/3941273178893434941/[/url]
[*] Sort dashboard overlays from scene apps as "other" (instead of scene). This keeps them from getting tinted when the dashboard is up. [url=https://steamcommunity.com/app/250820/discussions/3/3887226763721362106/]https://steamcommunity.com/app/250820/discussions/3/3887226763721362106/[/url]
[*] Restore theater screen when exiting a VR app if desktop game theater is still running.
[*] Added middle click support to the laser mouse. Default bindings for Index and Touch only for now. Can be set by editing vrcompositor input bindings.
[*] Misc fixes for theater screen floor reflections.
[*] To fix some users with unusual settings, using “forcedDriver” with a disabled driver is once again a no-op. If you previously hand-edited your settings to refer to the “null” driver as part of an attempt to use multiple tracking systems or to run without an HMD, this change may fix issues you were having using your real HMD.
[*] Fix Windows Explorer sometimes popping up when SteamVR starts.
[*] The old Game Theater app has been removed and no longer ships with SteamVR.
[/list]
[b]OpenXR:[/b]
[list]
[*] Added an experimental, advanced setting to allow SteamVR to attempt to claim compatibility with Meta’s OpenXR Unity plugins. With this setting disabled, Unity titles shipped with Meta’s more recent plugins will not use the Meta plugin. We’re still gathering performance data and bugs and suggest most users leave this ‘off’ for now.
[*] Release last submitted frame when app ends session. This prevents apps (e.g. FS2020) leaving a stuck frame when exiting VR-mode.
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