The SteamVR beta has been updated with the following changes. If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b] Audio Settings Update: [list] [*]By default, SteamVR will select the appropriate audio input and output devices that belong to the active VR HMD. [*]Default audio selection currently works for Index, Vive, Vive Pro, Rift, and Rift S. Audio for Windows Mixed Reality HMDs is managed by the Mixed Reality portal, but is compatible with this update. In the near future OpenVR HMD drivers will be able to tell SteamVR about associated audio devices for default support. [*]Audio input and output devices can still be overridden in settings. The settings UI has been updated to reflect these changes. [*]Fixed multiple causes of audio settings being forgotten after driver updates. [*]Audio input and output settings are saved per HMD type. Switching between multiple HMDs will preserve the audio settings from each HMD, and using a new HMD for the first time will default to using the appropriate audio devices for that HMD. [*]Audio mirroring can be directed to the Default computer device or any specific output device. When mirroring is enabled and Default is selected, sound from the VR headset will also play on whatever audio output was default when SteamVR launched. [*]Fixed some bugs that would prevent audio mirroring from functioning when the default device was changed unexpectedly, or would require the mirror device to be re-selected. [*]In Windows, the default communication device is changed along with the default device, so voice chat programs that use the default communication device will work in VR without changing extra OS settings. [*]On exit, SteamVR restores audio settings their prior state. There is no longer a requirement to select "exit" devices in settings. [*]The Vive HDMI gain reduction setting is hidden for all other HMDs. [*]When Index HMDs are used for the first time, or after an audio driver update, the volume level defaults to 40% instead of 100%. [*]If you had selected audio devices other than the HMD before this update, such as external headphones, you will have to re-select them once in the new settings. [/list] [i]New and old audio settings will be preserved when moving in and out of the beta.[/i] SteamVR: [list] [*] Tweaked SteamVR user interfaces for many in-headset visuals, including IPD, "Now Starting" title cards, and the dashboard [*] Fixed taking Steam screenshots when using Oculus or Win MR broken earlier in this beta cycle (reminder: hold the button you use to get into the dashboard + trigger to take a screenshot) [*] Fixed saving Steam screenshots when Steam starts after SteamVR or is restarted while SteamVR is running. [*] Improvements to Base Station 2.0 wireless updates. [*]Fixed rare case where the Dashboard UI laser pointer would show up stuck to the user's face. [/list] Motion Smoothing: [list] [*]Fix for incorrectly reported motion vector scale on Navi hardware (e.g. AMD Radeon 5700 XT). [*]Progressively lower motion estimation resolution before disabling entirely based on measured performance (AMD only). This change allows starting (and potentially maintaining) a higher resolution than was previously being used, for hardware which can handle it. [*]Reset motion estimation on application launch when previously downgraded or disabled (AMD only). This previously required restarting SteamVR. [/list]