The SteamVR beta has been updated with the following changes. [b]This build is a candidate for a full release and will likely roll out to everyone in the next few days.[/b] If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b] SteamVR: [list] [*]Updated system screenshot computation method (removes sliver of hidden area mesh on Vive Pro screenshots). [*]Fixed performance regression when dashboard is visible. [*]Improved reliability for showing and hiding "Now Playing" user interface (eg, Project Cars 2) [/list] SteamVR Input: [list] [*]Fixed [url=https://github.com/ValveSoftware/openvr/issues/1193]saving bindings for apps[/url] that use system.generated app keys. That’s most apps while they’re in development, and some other apps that don’t come from Steam or another store. [*]Changed the binding UI Export button (which is enabled by turning on input debugging in settings) to always appear instead of only appearing for legacy apps. [/list] Linux: [list] [*]Fixed using 100% of one CPU core on recent Nvidia drivers. [*]Fixed missing thumbnails in the dashboard. [/list]