SteamVR Beta Updated - 1.7.8
Author: bendotcom,
published 5 years ago,
The SteamVR beta has been updated with the following changes.
If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b]
SteamVR:
[list]
[*]Chaperone restricts room center to be within 1km of your tracking system origin. 1km ought to be enough for anybody. (This prevents chaperone adjustment tools from accidentally moving the center of your room outside the solar system, causing floating point math issues that manifest as things like “flickering in HMD”).
[*]Fix a case where SteamVR status would continue to show help text like "Make sure headset can see bases" even after the problem was cleared.
[*]Don't hide headset view when headset goes into standby while "Pause rendering when headset is idle" is unchecked.
[*]Fix headset view being hidden when no chaperone has been created.
[*]Fix a case where launching a VR app from Steam that never connected to SteamVR would prevent you from launching other VR apps from Steam until that launch transition timed out.
[/list]
Lighthouse:
[list]
[*]Fix an issue where launching SteamVR with a wireless controller already connected (such as when using the controller itself to launch SteamVR from Steam) could prevent the controller from tracking.
[*]Reduce the amount of tracking disruption caused by plugging in additional USB devices in the middle of a play session.
[/list]
SteamVR Home:
[list]
[*]Fixed Linux crash
[/list]