The SteamVR beta has been updated with the following changes. If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b] SteamVR: [list] [*]Updated localized text for recent text additions across many languages. [*]Further refinement to throttling logic for CPU bound apps and low end GPUs. [*]Fix for frame timing reporting gaps on some AMD GPUs. [/list] Oculus: [list] [*]When the Oculus runtime returns one of its library load errors (ovrError_LibLoad, ovrError_LibSymbols, or ovrError_LibPath) and we know the HMD is present and the service is running, attempt to fix the PATH and try ovr_Initialize again. This is the case that results in SteamVR error 1114 (which currently suggests a re-install of Oculus SW or a reboot to fix PATH issues). Known causes of this PATH issue: Users manually placing Steam first in their path (possibly combined with putting unknown “fix” DLLs into the Steam folder), users who have the Oculus runtime installed but not in their path, and users launching VR from third party tools (like Unity Editor) which completely replace the path prior to launch. [/list]