The SteamVR Beta has been updated with the following changes. If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. SteamVR: [list] [*]Added Debug Commands interface (under Developer menu). [*]Fixed a crash when running through Windows Remote Desktop. [*]Moved the “Searching…” popup into the main status window. [*]Added a “Standby” status for when the HMD isn’t being worn. [*]Fixed Steam crashing when SteamVR was launched and 'Enable GPU Profiling' was enabled. [*]Deprecate driver-supplied Prop_DoNotApplyPrediction_Bool. (See Windows MR notes for more information). [*]Add a per-driver “loadPriority” (higher is earlier loading) to control the order that we check drivers for available HMDs. The default loadPriority is 0. Drivers can set a different default in resources/settings/default.vrsettings. The user can override those settings in their personal steam/config/steamvr.vrsettings file. Drivers with the same priority continue to be loaded in alphabetical order as before. [*]The default null driver loadPriority (which has historically been forced to be “last”) is -999. [*]The default iVRy driver loadPriority is -100 because it takes a fixed 5 seconds to initialize even when not in use. Users of iVRy should not notice any change. [*]The default AMD WVR driver (part of AMD “Relive”) loadPriority is -900 because it will always claim to have an HMD (previously because it started with “a” it would block access to all other actual HMDs whenever it was installed). [/list] Valve Index: [list] [*]Always treat thumbsticks as touched when they are moved away from the center. [/list] Oculus: [list] [*]Updated Oculus SDK to 1.37.0. [*]Fixed warning not popping up when the user has an outdated version of the Oculus software. [*]Switched all Rift haptics to use the non-buffered API. [*]When Rift S is used, don't show tracking camera icons. [*]When Oculus Guardian is updated while SteamVR is running, update Chaperone automatically without requiring a restart. [/list] Windows MR: [list] [*]When using third-party software to mix Windows MR HMDs with non-MR trackers and controllers, correctly predict poses for the non-MR devices. (Currently the MR driver supplies already predicted poses, and uses an HMD velocity of zero to prevent HMD pose extrapolation.) [/list] Compositor: [list] [*]Fixed a Motion Smoothing related crash on AMD hardware. [*]Fixed startup crash when trying to use wireless on unsupported hardware. [*]Added support for DXGI_FORMAT_R32G8X24_TYPELESS textures passed as depth from applications. [*]Added support for passing left-handed projection matrices when supplying additional depth info. [/list]