If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b] [b]SteamVR:[/b] [list] [*] Dashboard recenter button now recenters both seated and standing universes, instead of just the current universe of the scene application. [*] Fixed a bug that caused audio devices with emojis in the name to break the settings UI. [/list] [b]OpenVR:[/b] [list] [*] Fixed a bug where calling ResetZeroPose on the seated universe in a standing universe app would reset the standing universe to its original setup position. [*] Fixed a bug where calling ResetZeroPose on the standing universe in a seated universe app would move the origin of the standing universe to the hmd position. [/list] [b]OpenXR:[/b] [list] [*] The recenter button now affects OpenXR applications. [*] The XrReferenceSpaceChangePending event is now sent when the playspace is recentered. [*] OpenXR applications that use XR_REFERENCE_SPACE_TYPE_STAGE when calling xrLocateViews will immediately switch to using the same chaperone visiblity rules as OpenVR standing experiences, where the chaperone will appear when the hmd or controllers get close to the origin. [*] OpenXR applications that use only XR_REFERENCE_SPACE_TYPE_LOCAL for longer than 3 seconds when calling xrLocateViews will use the same chaperone visibility rules as OpenVR seated experiences, and the chaperone won't display while the user is within a 1m radius of the origin. [*] The runtimeVersion instance property is now set to the current SteamVR version. [*] Re-enabled instance creation even if there is no active hmd available. [*] Fixed crash on some Unity games when there is no active hmd available. [/list] This beta has known issues on Linux.