If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b] [b]SteamVR:[/b] [list] [*] Fixed a bug in the input binding UI that would prevent users from toggling to a custom binding if the application did not have default bindings. [*] The input binding UI’s ‘Show Bindings on Controller’ button no longer appears if no binding is loaded. [*] Match overlay control bar width to width of Desktop/Window Views when docked on the dashboard. [/list] [b]OpenXR:[/b] [list] [*] Prioritize use of Oculus Touch-style bindings if no bindings were provided for the active controller and khr_simple_controller bindings were provided. [*] Set the universeid of currently tracked lighthouse devices on a per device basis - this helps ensure that the active hmd's universeid is used in a multi-tracking system config (i.e. setting "activateMultipleDrivers": true in vrsettings). [*] Enable “Handheld” role for trackers. Assigning either “Left Hand”, “Right Hand” or “Any Hand” in the SteamVR > Devices > Manage Trackers will map to this “Handheld” role in OpenXR. [*] Fix for issue with trackers not using subaction paths for actionspaces. [/list]