SteamVR Beta Updated - 1.18.7
Author: Joe Prime,
published 3 years ago,
[b]This build is a candidate for a hotfix. If you encounter issues, please report them in the [url=https://steamcommunity.com/app/250820/discussions/3/]forum[/url] so they can be fixed before this build goes out to everyone.[/b]
If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b]
[b]SteamVR Home:[/b]
[list]
[*]Avatar hands now default to hands instead of controllers for new users
[*]Avatar hands render as controllers when close to chaperone bounds (this got lost in recent betas, and is being reintroduced)
[*]Avatar hands render as controllers when idle (not held or moving)
[*]Changed tutorials to default to a Rift S - style controller if the controller type is unknown (this got lost in recent betas, and is being reintroduced)
[*]Improved support for Vive Focus 3
[*]Enabled full hands for WindowsMR
[/list]