If you encounter issues with this update, please post in the [url=https://steamcommunity.com/app/250820/discussions/3/]SteamVR Bug Report[/url] forum. If possible, please include a system report to aid in tracking down your issue. [b]Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.[/b] [b]SteamVR:[/b] [list] [*]Added back the 1.5x clamping for auto resolution (on top of the new gpu memory based calculation) to avoid runaway values (e.g. recommending 350% for Rift CV1 on an RTX 2080 card). Also unhardcoded the % gpu memory used for this calculation so drivers can override them (e.g for Pimax 8KX) – this will require hmd manufacturers to adjust once the SDK is updated; in the meantime users can always manually adjust these values in Settings. [*]Fixed sporadic cases of interstitial screens not working correctly in Half-Life: Alyx. [*]Fixed vrmonitor:// URLs not working for certain debug commands (https://github.com/ValveSoftware/openvr/issues/1453) [*]Fixed depth submission from apps that use side-by-side rendering. [/list] [b]Oculus:[/b] [list] [*]Fixed jittery head pose tracking issue. [/list]