Introducing SteamVR Version 1.9
Author: Programmer Joe,
published 4 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//5519564/866b6b4db106c571d5ca5aba5ad637d012ae918d.jpg[/img]
[h1][b]Update Highlights[/b][/h1]
Today’s update features big improvements to Settings and Desktop, plus continued bug fixes and stability improvements.
SteamVR's new Settings interface offers improved usability and consistency between the desktop and in-headset experience. For instance, many settings that were previously only available on the desktop (such as [b]refresh rate[/b] and [b]render resolution[/b]) can now be controlled in-headset.
Desktop view now has enhanced performance, improved legibility, and supports multiple monitors.
[h1][b]Full Update Notes[/b][/h1]
[b]SteamVR Settings[/b]
[list]
[*]Settings user interface re-design.
[*]Most settings now available on both the desktop and in-headset.
[*]Valve Index HMD refresh rate can be changed mid-game, without restarting. (Requires NVIDIA driver version 441, or higher)
[/list]
[b]SteamVR Desktop View[/b]
[list]
[*]Improved multi-monitor desktop support (Windows 10 only).
[*]Improved cursor rendering (Windows 10 only).
[*]Added experimental user setting to control Desktop scale.
[*]Fixed double characters appearing in the desktop view and Steam chat.
[*]Fixed backspace not working in the desktop view (Windows 10 only)
[/list]
[b]SteamVR[/b]
[list]
[*]Numerous crash fixes and stability improvements.
[*]Improved audio mirroring latency and fixed some cases where the mirror could accumulate a large delay.
[*]Moved Performance Graph to main SteamVR status window (right-click)
[*]Skip “Advanced Supersampling Filtering” for systems which use their own compositor (e.g. Windows Mixed Reality, Oculus). This fixes some causes of blurriness reported by WMR users.
[*]All windows now group together under one icon in the Windows taskbar.
[*]Fixed rendering of grid lines in the construct.
[*]Fixed loading animation on transition overlay being at the wrong height.
[*]Added better error diagnostics when failing to find proper display adapter for new UI.
[*]Added block compression to render model textures over 2048x2048.
[*]Minor optimization for motion smoothing.
[*]Fixed some memory leaks when VR_Init is called repeatedly in long-running applications.
[*][url=https://github.com/ValveSoftware/openvr/issues/1238]Increased the maximum number of overlays to 128[/url].
[/list]
[b]SteamVR Dashboard[/b]
[list]
[*]Minor appearance tweaks.
[*]Fixed regression in ComputeOverlayIntersection for Dashboard overlays.
[*]Moved dashboard power menu from a tab to a popover.
[*]Added haptic bumps with moving on or off of buttons on the dashboard controls.
[*]Added experimental user setting to control Dashboard placement and scale.
[/list]
[b]SteamVR Input[/b]
[list]
[*]For games using legacy input: When fetching default bindings, prefer partner site explicit defaults instead of generic legacy defaults
[*]When switching bindings, SteamVR now records the previously selected binding in a setting.
[*]Action Sets with a higher priority will now correctly override sets with a lower priority.
[*]Recent games list in top level controller configuration menu now shows most recent game instead of starting with second most recent game.
[/list]
[b]SteamVR Home[/b]
[list]
[*]Added new colorizer tool to replace the color wheel while holding an object
[*]Fixed regression causing desktop view to not show up
[*]Fixed particles on wearables to not render for the wearer
[*]Changed map labels to go multi-line instead of truncate for a bunch of our maps (Summit Pavilion Remix - Evening, and many others)
[*]Change pickup/drop to allow picking up from either trigger or hand close on Index
[*]Fixed bug where waving the Index controller around while previewing teleport would cause the teleport to unintentionally happen
[/list]
[b]Linux:[/b]
[list]
[*]Rate-limit attempting to open the tracing filesystem to once every 5 seconds.
[*]SteamVR will now attempt to set thread priorities through rtkit (when available).
[*]Fixed a vrwebhelper crash that could make the dashboard disappear.
[*]Fixed the pairing UI window content not showing up the first time it was opened.
[*]Fixed a few behavior quirks in vrwebhelper's desktop windows.
[*]Added diagnostics for tracking down rare stuck haptics bug on Linux.
[/list]
[i]There is a known crash on Linux which is currently being investigated. In the meantime, Linux users may opt into the 'linux_temp' branch. (Right-click SteamVR -> Properties -> Betas, to enable).[/i]
[b]Oculus:[/b]
[list]
[*]Fixed an issue where controllers may stop tracking too quickly when hidden from view.
[*]Fixed IPD value not being correct until changed by the user.
[/list]
[b]Index HMD[/b]
[list]
[*]Max brightness extended to 140.
[*]Framerate can be changed without restarting (requires NVIDIA driver version 441, or higher).
[i]Requires firmware update[/i].
[/list]
[b]SteamVR Tracking 2.0 Basestations[/b]
[list]
[*]Improved reliability of firmware updates, in situations with weak signals or interference.
[/list]
[i]Note: Vive Pro users experiencing issues with basestation communications may want to reposition their link box.[/i]