[img]https://clan.cloudflare.steamstatic.com/images//5519564/866b6b4db106c571d5ca5aba5ad637d012ae918d.jpg[/img] [h1][b]Update Highlights[/b][/h1] Today’s update features big improvements to Settings and Desktop, plus continued bug fixes and stability improvements. SteamVR's new Settings interface offers improved usability and consistency between the desktop and in-headset experience. For instance, many settings that were previously only available on the desktop (such as [b]refresh rate[/b] and [b]render resolution[/b]) can now be controlled in-headset. Desktop view now has enhanced performance, improved legibility, and supports multiple monitors. [h1][b]Full Update Notes[/b][/h1] [b]SteamVR Settings[/b] [list] [*]Settings user interface re-design. [*]Most settings now available on both the desktop and in-headset. [*]Valve Index HMD refresh rate can be changed mid-game, without restarting. (Requires NVIDIA driver version 441, or higher) [/list] [b]SteamVR Desktop View[/b] [list] [*]Improved multi-monitor desktop support (Windows 10 only). [*]Improved cursor rendering (Windows 10 only). [*]Added experimental user setting to control Desktop scale. [*]Fixed double characters appearing in the desktop view and Steam chat. [*]Fixed backspace not working in the desktop view (Windows 10 only) [/list] [b]SteamVR[/b] [list] [*]Numerous crash fixes and stability improvements. [*]Improved audio mirroring latency and fixed some cases where the mirror could accumulate a large delay. [*]Moved Performance Graph to main SteamVR status window (right-click) [*]Skip “Advanced Supersampling Filtering” for systems which use their own compositor (e.g. Windows Mixed Reality, Oculus). This fixes some causes of blurriness reported by WMR users. [*]All windows now group together under one icon in the Windows taskbar. [*]Fixed rendering of grid lines in the construct. [*]Fixed loading animation on transition overlay being at the wrong height. [*]Added better error diagnostics when failing to find proper display adapter for new UI. [*]Added block compression to render model textures over 2048x2048. [*]Minor optimization for motion smoothing. [*]Fixed some memory leaks when VR_Init is called repeatedly in long-running applications. [*][url=https://github.com/ValveSoftware/openvr/issues/1238]Increased the maximum number of overlays to 128[/url]. [/list] [b]SteamVR Dashboard[/b] [list] [*]Minor appearance tweaks. [*]Fixed regression in ComputeOverlayIntersection for Dashboard overlays. [*]Moved dashboard power menu from a tab to a popover. [*]Added haptic bumps with moving on or off of buttons on the dashboard controls. [*]Added experimental user setting to control Dashboard placement and scale. [/list] [b]SteamVR Input[/b] [list] [*]For games using legacy input: When fetching default bindings, prefer partner site explicit defaults instead of generic legacy defaults [*]When switching bindings, SteamVR now records the previously selected binding in a setting. [*]Action Sets with a higher priority will now correctly override sets with a lower priority. [*]Recent games list in top level controller configuration menu now shows most recent game instead of starting with second most recent game. [/list] [b]SteamVR Home[/b] [list] [*]Added new colorizer tool to replace the color wheel while holding an object [*]Fixed regression causing desktop view to not show up [*]Fixed particles on wearables to not render for the wearer [*]Changed map labels to go multi-line instead of truncate for a bunch of our maps (Summit Pavilion Remix - Evening, and many others) [*]Change pickup/drop to allow picking up from either trigger or hand close on Index [*]Fixed bug where waving the Index controller around while previewing teleport would cause the teleport to unintentionally happen [/list] [b]Linux:[/b] [list] [*]Rate-limit attempting to open the tracing filesystem to once every 5 seconds. [*]SteamVR will now attempt to set thread priorities through rtkit (when available). [*]Fixed a vrwebhelper crash that could make the dashboard disappear. [*]Fixed the pairing UI window content not showing up the first time it was opened. [*]Fixed a few behavior quirks in vrwebhelper's desktop windows. [*]Added diagnostics for tracking down rare stuck haptics bug on Linux. [/list] [i]There is a known crash on Linux which is currently being investigated. In the meantime, Linux users may opt into the 'linux_temp' branch. (Right-click SteamVR -> Properties -> Betas, to enable).[/i] [b]Oculus:[/b] [list] [*]Fixed an issue where controllers may stop tracking too quickly when hidden from view. [*]Fixed IPD value not being correct until changed by the user. [/list] [b]Index HMD[/b] [list] [*]Max brightness extended to 140. [*]Framerate can be changed without restarting (requires NVIDIA driver version 441, or higher). [i]Requires firmware update[/i]. [/list] [b]SteamVR Tracking 2.0 Basestations[/b] [list] [*]Improved reliability of firmware updates, in situations with weak signals or interference. [/list] [i]Note: Vive Pro users experiencing issues with basestation communications may want to reposition their link box.[/i]