[h1]Update Highlights[/h1] Today's update features a couple of quality-of-life improvements for Desktop View and OpenXR support for Vive Trackers. Desktop Views now have a button to minimize all windows on the desktop. This is especially useful when users have a single monitor and the scene app displays a full screen window. We also added more graceful handling of the situation where a window that SteamVR is unable to interact with gains input focus. We detect this scenario and trigger the Task View, which restores the user's ability to use the laser mouse. We added an implementation of the XR_HTCX_vive_tracker_interaction extension for OpenXR that will allow developers to support Vive trackers in their OpenXR apps. UE4 developers can use [url=https://github.com/ValveSoftware/openxr_engine_plugins/tree/main/unreal_engine/ue4/OpenXRViveTracker]our plugin[/url] to get started. Unity developers can read through [url=https://forum.unity.com/threads/openxr-and-openvr-together.1113136/#post-7803057]this thread[/url] for more information. [h1]Full Update Notes[/h1] [b]SteamVR[/b] [list] [*]Fixed a motion smoothing issue that was affecting some applications. [*]Fixed a crash related to application submitted dx12 depth textures. [*]Fix for depth texture handling on dx12 causing crashes in major engine implementations. [*]Fixed a crash in the dashboard. [*]Display Task View if a non-interactable window gains input focus in Desktop View. [*]Added a button to Desktop View that allows users to show the desktop. This is especially useful when users have a single monitor and the scene app displays a full screen window. [*]Fixed a crash on app startup. [/list] [b]Linux[/b] [list] [*]Fixed issue that would prevent some system UI from working some of the time. [*]Fixed webhelper crashing in OS's with recent versions of freetype2. [*]Fixed a failure to unpack steamrt-heavy on some distributions. [/list] [b]OpenXR[/b] [list] [*]Implemented the XR_HTCX_vive_tracker_interaction extension. [/list] [b]Oculus[/b] [list] [*]When SteamVR starts, if you have a Quest or Quest2 attached to your PC but have not started Oculus Link, you will be reminded to do so. SteamVR also will notify you to install the Oculus software if SteamVR cannot communicate with the Oculus service. [/list]