[h1]Update Highlights[/h1] Today’s update includes improvements for Oculus and OpenXR users. Oculus users will no longer be required to restart SteamVR every time the Oculus runtime needs to reconnect to the HMD. You may still see a slight disruption during reconnection, for example, the Oculus software may prompt you to re-enable Oculus link if appropriate. To minimize these disruptions, please follow Oculus guidelines for optimal link and air link usage: https://support.oculus.com/articles/headsets-and-accessories/oculus-link/index-oculus-link. If you are using a third-party application for wireless connectivity, please consult with that developer's support resources. Support for OpenXR continues to improve. Oculus Quest and Windows Mixed Reality controllers now have consistent positions across OpenXR implementations. Index Users: Please unplug controllers during gameplay, as pulling the charge cable at an angle may cause damage. If you suspect damage to your controller's USB-C connector, please contact Steam Support. Developers and users who prefer wired controller workflows should consider using a "USB-C breakaway cable". [h1]Full Update Notes[/h1] [b]SteamVR:[/b] [list] [*] Fixed Logitech VR Ink not being detected properly. [/list] [b]OpenXR:[/b] [list] [*] Changed Touch controllers to use Facebook provided grip and aim offsets. [*] Enable OpenXR Grip pose for WMR controllers (requires WMR SteamVR driver update). [*] Fixed left thumbstick axis input for HP Reverb G2 controllers. [/list] [b]Oculus:[/b] [list] [*] Increased robustness of error handling for Quest2 over both wired and air link. Connection loss to the HMD is now survivable in many cases. [*] Changed trigger and grip inputs to use raw values instead of filtered values. This should improve the behavior of rapid trigger pulls. [*] Added addition button textures to Quest2 controller model. [*] Fixed Oculus Rift S Left Grip Pose. [/list] [b]Valve Index:[/b] [list] [*]Added a dismissible monthly reminder when wired controller activity is detected. [*] Fix regression (crash) when using RoomView3D. [/list] [b]SteamVR Home:[/b] [list] [*] Avatar hands render as controllers when close to chaperone bounds. [*] Changed tutorials to show Rift S/Quest controller images if the controller type is unknown. [/list] [b]Linux:[/b] [list] [*] Enable async-reprojection on compatible NVIDIA 470 series drivers. [/list]