[img]https://clan.cloudflare.steamstatic.com/images//5519564/7b2beed6b19945a2f5aba8df1bebe17b5ff27601.png[/img] [h1]Detailed Update Notes[/h1] [b]SteamVR:[/b] [list] [*]Maximum automatic render resolution is now additionally limited based on total dedicated gpu memory. This limit can be configured by headset manufacturers in their OpenVR hmd driver once the SDK is updated. In the meantime, users can override the automatic value in Settings if needed (e.g for Pimax 8KX). [*]Fixed depth submission from apps that use side-by-side rendering. [*]Fixed formatting on the in-headset performance graph [*]Fixed issue with texture arrays on driver direct mode displays. [*]Fixed a rendering bug that affected Vulkan applications on AMD GPUs on Windows [/list] [b]OpenXR:[/b] [list] [*]Added support for application changes to FOV in projection layers [*]Fixed controllers not working in OpenXR apps if they were turned on after the app started. [*]Delayed closing the existing "scene" app until the OpenXR app starts a session. [*]Added support for XR_KHR_vulkan_enable2 [*]Fixed scale issue with projection layers. [*]Re-enabled XR_KHR_visibility_mask extension with proper geometry in view space at z=-1. [*]Throttling and prediction behavior now matches OpenVR. [*]Fixed application not displaying in headset for third party devices (e.g. Oculus, Windows Mixed Reality). [/list] [b]Oculus:[/b] [list] [*]Fixed jittery head pose tracking issue. [/list] [b]Valve Index:[/b] [list] [*]Added support for toggling Audio -> Microphone Monitoring (sidetone) (requires firmware update) [*]Added support for Video -> HDCP 1.4 Legacy Compatibility (Advanced), which improves DisplayPort compatibility on certain laptops. [i]Note: We do not recommend toggling this option except for users who have previously seen the "HDCP Error" warning[/i] (requires firmware update) [/list] [b]SteamVR Home:[/b] [list] [*]Updated controller models for the Reverb G2 models to the final shipping version. [/list] [b]SteamVR Input:[/b] [list] [*]Fixed left-handed bindings for HP Reverb G2 controllers for games that support dominant hand flips (such as Half-Life: Alyx). [/list]