Introducing SteamVR 1.12
Author: freemancw,
published 4 years ago,
[h1]Update Highlights[/h1]
Today’s update includes a number of bug fixes and system performance improvements.
[h2]Full Update Notes[/h2]
SteamVR:
[list]
[*]Fixed Vive Pro audio control buttons.
[*]Fixed render model loading on paths with non-ASCII UTF-8 characters in the path.
[*]Fixed Windows Mixed Reality controllers missing textures or models.
[*]Fixed intermittent bug with Vulkan games on AMD where images fail to render in the HMD.
[*]Fixed status bar icons being stretch on two-line dashboard overlay titles.
[*]Fixed a rare vrwebhelper crash.
[*]Fixed a rare bug where production Index HMDs could incorrectly show a "prototype hardware" warning.
[/list]
SteamVR Dashboard:
[list]
[*]Selecting the Play Area settings used to force chaperone bounds to be visible. Now it does again.
[/list]
Lighthouse:
[list]
[*]Fix a case where turning on an additional tracked object while playing could lead to the world becoming tilted.
[/list]
Oculus:
[list]
[*]Fix for application performance activating ASW.
[*]Improved reporting in the SteamVR mini-perf graph (orange = reprojected frame, yellow = ASW active, red = frame took three or more display intervals).
[*]Rendering throttled to 10Hz when headset is not worn (before going idle completely).
[/list]