State of Matter: Update 1.1.0
Author: teamplutinitesom,
published 3 months ago,
An update to State of Matter has been released! The update will be applied automatically when you restart the game.
[b]General[/b][list]
[*] Added Plutinite Dispensers to The Plant and The Mines[list]
[*] Dispensers regularly drop Plutinite chunks that cool down the Phasm SLG by 50%, double that of chunks dropped from enemies
[*] These are only placed in areas revolving around puzzles and/or platforming[/list]
[*] Updated knockback from fuel cell explosions to be double its current force
[*] Updated siphon targeting angle from 6 degrees to 8 degrees, making aim more forgiving
[*] Fixed “prop flying” siphon exploit that allowed various platforming sections to be skipped
[*] Fixed an issue where movement would feel slippery on certain moving objects
[*] Fixed an issue where gas clouds emitted from the Phasm SLG could fire through walls
[*] Fixed an issue where crouching automatically stops when running into certain walls when using controller
[*] Fixed an issue where fuel cell explosion VFX mismatched the true area of effect radius
[*] Fixed an issue where solid mode projectiles could attach to unintended props
[*] Fixed a softlock when falling off of a moving platform before it reaches its destination[/list]
[b]UI[/b][list]
[*] Added two new settings to the Options Menu[list]
[*] Max FPS - Max framerate can be: 30, 60, 120, 144, 240, or unlimited (default)
[*] VSync - VSync can now be disabled or enabled (default)[/list]
[*] Updated framerate to be automatically capped at 60 when in menus
[*] Improved all menus significantly[/list]
[b]Levels[/b][list]
[*] Updated [i]The Surface[/i][list]
[*] Added tutorial UI for siphoning Plutinite chunks to cool down the Phasm SLG
[*] Fixed enemies respawning unintentionally after reloading a checkpoint in A.L.I.C.E.’s Chambers after completing The Surface
[*] Fixed crouch tutorial trigger sizing
[*] Fixed an instance of a flickering wall texture in The Facility
[*] Removed the ability to see the correct puzzle sequence within the game files[/list]
[*] Updated [i]The Descent[/i][list]
[*] Fixed being able to activate The Descent elevator without being physically on it[/list]
[*] Updated [i]The Plant[/i][list]
[*] Added tutorial UI for the burst combat mechanic[/list]
[*] Updated [i]The Mines[/i][list]
[*] Improved positioning of broken glass in a certain puzzle room in The Shack
[*] Fixed being able to quickly dash back through the doors following the cutscene at the top of The Shack
[*] Fixed a checkpoint after completing the top of The Shack to reset things properly
[*] Fixed an instance of a flickering wall texture in The Shack
[*] Removed all crates from the arena inside of The Shack[/list]
[*] Updated [i]The Vault[/i][list]
[*] Updated duration between enemy wave spawns to be slightly longer[/list]
[*] Updated [i]The Escape[/i][list]
[*] Removed a few enemy spawns to reduce density in smaller areas[/list][/list]
We hope everyone who has played has enjoyed the game! Please post feedback and bug reports within the Discussions area of the Community Hub or directly within our Discord.
Links:
[url=https://discord.gg/RRk2tXRF3Z]Discord[/url]
[url=https://twitter.com/TeamPlutinite]Twitter[/url]
[url=https://www.youtube.com/channel/UCTwiKHGGZ8qNs9LUGHmXk7Q]YouTube[/url]