An update to State of Matter has been released! The update will be applied automatically when you restart the game. [b]General[/b][list] [*] Added Plutinite Dispensers to The Plant and The Mines[list] [*] Dispensers regularly drop Plutinite chunks that cool down the Phasm SLG by 50%, double that of chunks dropped from enemies [*] These are only placed in areas revolving around puzzles and/or platforming[/list] [*] Updated knockback from fuel cell explosions to be double its current force [*] Updated siphon targeting angle from 6 degrees to 8 degrees, making aim more forgiving [*] Fixed “prop flying” siphon exploit that allowed various platforming sections to be skipped [*] Fixed an issue where movement would feel slippery on certain moving objects [*] Fixed an issue where gas clouds emitted from the Phasm SLG could fire through walls [*] Fixed an issue where crouching automatically stops when running into certain walls when using controller [*] Fixed an issue where fuel cell explosion VFX mismatched the true area of effect radius [*] Fixed an issue where solid mode projectiles could attach to unintended props [*] Fixed a softlock when falling off of a moving platform before it reaches its destination[/list] [b]UI[/b][list] [*] Added two new settings to the Options Menu[list] [*] Max FPS - Max framerate can be: 30, 60, 120, 144, 240, or unlimited (default) [*] VSync - VSync can now be disabled or enabled (default)[/list] [*] Updated framerate to be automatically capped at 60 when in menus [*] Improved all menus significantly[/list] [b]Levels[/b][list] [*] Updated [i]The Surface[/i][list] [*] Added tutorial UI for siphoning Plutinite chunks to cool down the Phasm SLG [*] Fixed enemies respawning unintentionally after reloading a checkpoint in A.L.I.C.E.’s Chambers after completing The Surface [*] Fixed crouch tutorial trigger sizing [*] Fixed an instance of a flickering wall texture in The Facility [*] Removed the ability to see the correct puzzle sequence within the game files[/list] [*] Updated [i]The Descent[/i][list] [*] Fixed being able to activate The Descent elevator without being physically on it[/list] [*] Updated [i]The Plant[/i][list] [*] Added tutorial UI for the burst combat mechanic[/list] [*] Updated [i]The Mines[/i][list] [*] Improved positioning of broken glass in a certain puzzle room in The Shack [*] Fixed being able to quickly dash back through the doors following the cutscene at the top of The Shack [*] Fixed a checkpoint after completing the top of The Shack to reset things properly [*] Fixed an instance of a flickering wall texture in The Shack [*] Removed all crates from the arena inside of The Shack[/list] [*] Updated [i]The Vault[/i][list] [*] Updated duration between enemy wave spawns to be slightly longer[/list] [*] Updated [i]The Escape[/i][list] [*] Removed a few enemy spawns to reduce density in smaller areas[/list][/list] We hope everyone who has played has enjoyed the game! Please post feedback and bug reports within the Discussions area of the Community Hub or directly within our Discord. Links: [url=https://discord.gg/RRk2tXRF3Z]Discord[/url] [url=https://twitter.com/TeamPlutinite]Twitter[/url] [url=https://www.youtube.com/channel/UCTwiKHGGZ8qNs9LUGHmXk7Q]YouTube[/url]