A giant collection of Guardian fixes (and some balance changes), along with a pile of fixes to issues that have been around for a bit longer than that. Thank you to everyone who sent in feedback or reports about problems. [b]Improvements & Fixes [/b] • Removed prestige cost for unlocking Guardian • The two COUNTER! announcements the Guardian had constantly should now be just one. • Fixed a few more instances where return-fire and overwatch attacks could trigger endless Guardian spirit gain has been fixed. • reduced Fury cost for Guardian / Aegis combo. • fixed issue where Guardian / Marksman combo wasn't appropriately piercing shields and armor • fixed some title strings for the tutorial pop-up headers • fixed some localization hookups for events wherein hero names would revert to english. • The Prycon abomination no longer disappears in certain circumstances on day 3 on Prycon if he has no inner areas to migrate to. Instead, he might migrate to a slightly outer area. NOTE: if the area he migrates to is locked, you can use the de-locking console to reach him. • The Prycon abomination now appropriately gains difficulty tiers no matter where it spawns. • Fixed an instance where the moon teleporter might not be visually represented • Abomination can no longer have their flea eating power redirected to attack a hero. • Evil Bentley's Hornswoggle now appropriately warns the player of redirects. • Guardian's Entity power now has alternate animations for the attacks • Guardian's Meld now has an animation. • Fixed a Norosh map that didn't have the hook-ins for eternalists or cruisers. • Combo Powers with health-drain mechanics now appropriately transfer health to BOTH heroes, not just one. • Fixed an issue where Stronghold could trigger health-draiining enemies to instantly explode in a ball of fiery death. • Fixed an issue where if the Guardian was your first ever casualty, it could result in a crashed event. • H'ppa Kur's elemental activation powers now have an animation. • Entity now bestows elemental damage to allies, as per the description of the power. • Fixed a corner case where J5T's bomb, when dying of a DOT effect could, paired with Stronghold could result in the player being able to continue the game without J5T. • Fixed a QOL issue wherein if the Marksman went from Sniper Mode directly into Defend, it would retain Sniper Mode's vulnerability effect. Now the vulnerability gets nullified upon the use of the defend power. • Fixed an issue where, when the Spectre was Marked, her Stealth power was totally hidden from the power list, instead of just being greyed out. • Fixed an issue where the Centurion wasn't using his satellite attack powers, and was instead not performing any actions in that round instead. • Fixed an issue causing Guardian's Stronghold to generate shields on allies when hit. • Night Call card is no longer able to self target (which would be an awful thing to do by mistake in a run) • Dragoon no longer has random bits of shield drain triggering between rounds. • Fixed an instance where a duplicate reward could spawn on an Imperium battleship area. • Fixed a structural impediment to generating save packs for Gamepass players. [b]Balance[/b] • Switched out the Guardian's Punisher Perk for an Ironclad Perk instead. • After dying, Guardian's health is set to 33% rather than 1%. • Stagger points are no longer reduced by non-Crit attacks. [b]Bug Reporting [/b] If you are running into issues, you can submit a bug report here: www.rawfury.com/support Extra things that will help us fix these pesky bugs: - Screenshots - Detailed step by step instructions on how to reproduce the bug - Your save files (PC only) using CTRL-F12 before or at the moment the bug has occurred. Doing so will create a folder on your desktop called ""SR_Bug_Report"" that contains your save files and output logs which we can then use to debug the issue. Thanks for your support! - The Massive Damage Team