Hotfix 4 - Memory and bug fixes
Author: Hippo Rider,
published 2 years ago,
[list]
[*]General memory usage optimizations
[*]Fixed a memory leak
[*]Fixed a bug where ELITEs would get stuck if you load in from a checkpoint and lose on the first round.
[*]Fixed a bug where enemies would spawn with invincibility.
[*]Fixed a bug where the Bulwark enemy would not block certain types of damage (Armor ignoring Sniper, Bleed Cyclone, and Lightning Voodoo Doll)
[*]Fixed an issue where the range highlighter was being hidden on water tiles on the Islands Map
[/list]
[h3]Known Issues[/h3]
[list]
[*]Optimization
[*]Issues with Cyclone's shockwave targeting
[*]Rare case where you can be soft locked while in blessing mode
[*](Visual Bug) Laser Spirit's clone does not show the fire nova if Laser is place on a Fire tile
[/list]
[h3]Coming Features[/h3]
[list]
[*]Instantly restart from the escape menu and the defeat menu
[*]Better upgrade descriptions with more specific stat numbers
[*]Cloud saves
[*]Better camera panning options
[*]Fully refund newly Spirits if the wave hasn't started yet
[*]Tower descriptions on the Hallowed Grounds
[*]Ability to see which upgrade paths have been unsealed in game, as well as the ability to unseal in game if you have the runes
[*]Tutorial for hallowed runes
[*]Save fast forward setting between games
[*]Automatically open last selected chapter
[*]Make it so the post match screen shows how much damage each tower did
[/list]
Thank you everyone for the incredibly successful launch weekend! We're already at >50 reviews and I did not expect the game to get nearly as much attention as it did so THANK YOU THANK YOU THANK YOU.