[list] [*]General memory usage optimizations [*]Fixed a memory leak [*]Fixed a bug where ELITEs would get stuck if you load in from a checkpoint and lose on the first round. [*]Fixed a bug where enemies would spawn with invincibility. [*]Fixed a bug where the Bulwark enemy would not block certain types of damage (Armor ignoring Sniper, Bleed Cyclone, and Lightning Voodoo Doll) [*]Fixed an issue where the range highlighter was being hidden on water tiles on the Islands Map [/list] [h3]Known Issues[/h3] [list] [*]Optimization [*]Issues with Cyclone's shockwave targeting [*]Rare case where you can be soft locked while in blessing mode [*](Visual Bug) Laser Spirit's clone does not show the fire nova if Laser is place on a Fire tile [/list] [h3]Coming Features[/h3] [list] [*]Instantly restart from the escape menu and the defeat menu [*]Better upgrade descriptions with more specific stat numbers [*]Cloud saves [*]Better camera panning options [*]Fully refund newly Spirits if the wave hasn't started yet [*]Tower descriptions on the Hallowed Grounds [*]Ability to see which upgrade paths have been unsealed in game, as well as the ability to unseal in game if you have the runes [*]Tutorial for hallowed runes [*]Save fast forward setting between games [*]Automatically open last selected chapter [*]Make it so the post match screen shows how much damage each tower did [/list] Thank you everyone for the incredibly successful launch weekend! We're already at >50 reviews and I did not expect the game to get nearly as much attention as it did so THANK YOU THANK YOU THANK YOU.